Lane

In Top, Sion wins 0.0% of the 2 games played against Malphite on this patch. The matchup favours Malphite.

Most played lane for this pair: Top. Only 2 games on this patch, so these numbers can still move.

Who wins

Sion 0.0% Adjusted: 49.8% Own average: 52.2% Difference: -2.5
-1.2 Matchup edge Games: 2
Malphite 100.0% Adjusted: 52.4% Own average: 50.0% Difference: +2.4

Laning phase

Every number below is shown from Sion's side: positive means Sion is ahead.

Sion Games
Gold difference at 15 min +1069 1
XP difference at 15 min +489 1
CS difference at 15 min +35.0 1
Kills minus deaths at 15 min -1.00 1
Gold difference at the end +2056 2
CS difference at the end +91.0 2
Solo kill difference +0.50 2
Turret plate difference +3.00 2
Level lead +1.00 2
Average game length (minutes) 30.4 2

Sion build

Full Sion build

Builds are not measured per opponent yet: this is what Sion builds on patch 26.19 against every opponent.

Runes

50.8% 63
66.7% 9
50.0% 4

Summoner Spells

48.6% 70
75.0% 4

Items

Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.57.5% 40
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.62.5% 40
HeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.38.5% 26
Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.50.0% 20
Hollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.33.3% 18
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.64.7% 17

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.