Lane

In Jungle, Shyvana wins 16.7% of the 12 games played against Fiddlesticks on this patch. The matchup favours Fiddlesticks.

Most played lane for this pair: Jungle. Only 12 games on this patch, so these numbers can still move.

Who wins

Shyvana 16.7% Adjusted: 43.9% Own average: 52.1% Difference: -8.2
-5.1 Matchup edge Games: 12
Fiddlesticks 83.3% Adjusted: 62.6% Own average: 56.3% Difference: +6.2

Laning phase

Every number below is shown from Shyvana's side: positive means Shyvana is ahead.

Shyvana Games
Gold difference at 15 min -123 3
XP difference at 15 min -134 3
CS difference at 15 min -2.7 3
Kills minus deaths at 15 min +0.67 3
Gold difference at the end -617 12
CS difference at the end -6.0 12
Solo kill difference -0.08 12
Turret plate difference -2.08 12
Level lead -0.58 12
Average game length (minutes) 25.6 12

Shyvana build

Full Shyvana build

Builds are not measured per opponent yet: this is what Shyvana builds on patch 26.18 against every opponent.

Runes

52.0% 694
53.8% 119
44.4% 99

Summoner Spells

52.4% 967
54.8% 31

Items

Trinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.51.9% 578
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).51.7% 540
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.59.7% 479
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.51.9% 418
Kraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.52.4% 380
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 50.7% 355

Skill Order

Q Emberstrike Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. W Inferno Aegis Inferno Aegis W Cooldown13/12.25/11.5/10.75/10 Range350 Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion. E Molten Burst Molten Burst E Cooldown12/11/10/9/8 Range800 Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire. R Dragon's Descent Dragon's Descent R Range1050 Shyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.

Max priority

Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. Inferno Aegis W Inferno Aegis W Cooldown13/12.25/11.5/10.75/10 Range350 Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion. Molten Burst E Molten Burst E Cooldown12/11/10/9/8 Range800 Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire. 86.3% 55.6% 63
Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. Molten Burst E Molten Burst E Cooldown12/11/10/9/8 Range800 Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire. Inferno Aegis W Inferno Aegis W Cooldown13/12.25/11.5/10.75/10 Range350 Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion. 9.6% 42.9% 7
Inferno Aegis W Inferno Aegis W Cooldown13/12.25/11.5/10.75/10 Range350 Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion. Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. Molten Burst E Molten Burst E Cooldown12/11/10/9/8 Range800 Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire. 4.1% 33.3% 3

First 5 points

Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. Molten Burst E Molten Burst E Cooldown12/11/10/9/8 Range800 Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire. Inferno Aegis W Inferno Aegis W Cooldown13/12.25/11.5/10.75/10 Range350 Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion. Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. 68.2% 51.7% 58
Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. Inferno Aegis W Inferno Aegis W Cooldown13/12.25/11.5/10.75/10 Range350 Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion. Molten Burst E Molten Burst E Cooldown12/11/10/9/8 Range800 Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire. Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. Emberstrike Q Emberstrike Q Cooldown10/9/8/7/6 Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target. 29.4% 56.0% 25

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.