Lane

In Top, Shen wins 50.0% of the 2 games played against Fizz on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 2 games on this patch, so these numbers can still move.

Who wins

Shen 50.0% Adjusted: 50.6% Own average: 50.7% Difference: 0.0
+0.1 Matchup edge Games: 2
Fizz 50.0% Adjusted: 56.1% Own average: 56.4% Difference: -0.3

Laning phase

Every number below is shown from Shen's side: positive means Shen is ahead.

Shen Games
Gold difference at the end -196 2
CS difference at the end -11.0 2
Solo kill difference 0.00 2
Turret plate difference +8.00 2
Level lead 0.00 2
Average game length (minutes) 34.8 2

Shen build

Full Shen build

Builds are not measured per opponent yet: this is what Shen builds on patch 26.18 against every opponent.

Runes

51.5% 606
49.8% 285
50.0% 118

Summoner Spells

51.7% 661
49.3% 365

Items

Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.52.3% 773
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.52.1% 606
Dusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.60.8% 344
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 51.3% 308
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.50.5% 196
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.56.8% 183

Skill Order

Q Twilight Assault Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. W Spirit's Refuge Spirit's Refuge W Cost40 Cooldown16/14.5/13/11.5/10 Range400 Attacks that would hit Shen or his allies near his spirit blade are blocked. E Shadow Dash Shadow Dash E Cost150 Cooldown18/16/14/12/10 Range600 Shen dashes in a direction, taunting enemies in his path. R Stand United Stand United R Cooldown200/180/160 Shen shields target allied champion from incoming damage, and soon after teleports to their location.

Max priority

Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Shadow Dash E Shadow Dash E Cost150 Cooldown18/16/14/12/10 Range600 Shen dashes in a direction, taunting enemies in his path. Spirit's Refuge W Spirit's Refuge W Cost40 Cooldown16/14.5/13/11.5/10 Range400 Attacks that would hit Shen or his allies near his spirit blade are blocked. 95.8% 50.7% 69
Shadow Dash E Shadow Dash E Cost150 Cooldown18/16/14/12/10 Range600 Shen dashes in a direction, taunting enemies in his path. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Spirit's Refuge W Spirit's Refuge W Cost40 Cooldown16/14.5/13/11.5/10 Range400 Attacks that would hit Shen or his allies near his spirit blade are blocked. 4.2% 66.7% 3

First 5 points

Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Shadow Dash E Shadow Dash E Cost150 Cooldown18/16/14/12/10 Range600 Shen dashes in a direction, taunting enemies in his path. Spirit's Refuge W Spirit's Refuge W Cost40 Cooldown16/14.5/13/11.5/10 Range400 Attacks that would hit Shen or his allies near his spirit blade are blocked. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. 81.3% 42.6% 61
Shadow Dash E Shadow Dash E Cost150 Cooldown18/16/14/12/10 Range600 Shen dashes in a direction, taunting enemies in his path. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Spirit's Refuge W Spirit's Refuge W Cost40 Cooldown16/14.5/13/11.5/10 Range400 Attacks that would hit Shen or his allies near his spirit blade are blocked. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. 10.7% 50.0% 8
Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Shadow Dash E Shadow Dash E Cost150 Cooldown18/16/14/12/10 Range600 Shen dashes in a direction, taunting enemies in his path. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. Spirit's Refuge W Spirit's Refuge W Cost40 Cooldown16/14.5/13/11.5/10 Range400 Attacks that would hit Shen or his allies near his spirit blade are blocked. Twilight Assault Q Twilight Assault Q Cost140/130/120/110/100 Cooldown8/7.25/6.5/5.75/5 Range400 Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. 8.0% 66.7% 6

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.