Lane

In Jungle, Shaco wins 50.0% of the 2 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 2 games on this patch, so these numbers can still move.

Who wins

Shaco 50.0% Adjusted: 45.7% Own average: 45.5% Difference: +0.2
+0.6 Matchup edge Games: 2
Fiddlesticks 50.0% Adjusted: 46.4% Own average: 46.3% Difference: +0.2

Laning phase

Every number below is shown from Shaco's side: positive means Shaco is ahead.

Shaco Games
Gold difference at the end +2172 2
CS difference at the end +23.5 2
Solo kill difference +1.00 2
Turret plate difference -1.50 2
Level lead +1.50 2
Average game length (minutes) 30.0 2

Shaco build

Full Shaco build

Builds are not measured per opponent yet: this is what Shaco builds on patch 26.18 against every opponent.

Runes

46.0% 50
44.4% 36
46.7% 15

Summoner Spells

45.2% 104
35.0% 20

Items

Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.43.4% 76
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.41.9% 62
Imperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.44.7% 47
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.46.7% 45
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.40.5% 42
Umbral GlaiveUmbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.48.4% 31

Skill Order

Q Deceive Deceive Q Cost40 Cooldown13/12.5/12/11.5/11 Range400 Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind. W Jack In The Box Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. E Two-Shiv Poison Two-Shiv Poison E Cost75 Cooldown8 Range625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health. R Hallucinate Hallucinate R Cost100 Cooldown100/90/80 Range200 Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

Max priority

Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. Two-Shiv Poison E Two-Shiv Poison E Cost75 Cooldown8 Range625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health. Deceive Q Deceive Q Cost40 Cooldown13/12.5/12/11.5/11 Range400 Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind. 83.3% 80.0% 5

First 5 points

Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. Deceive Q Deceive Q Cost40 Cooldown13/12.5/12/11.5/11 Range400 Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind. Two-Shiv Poison E Two-Shiv Poison E Cost75 Cooldown8 Range625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health. Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. 71.4% 80.0% 5

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.