Lane

In Top, Sett wins 0.0% of the 1 games played against Corki on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 1 games on this patch, so these numbers can still move.

Who wins

Sett 0.0% Adjusted: 51.0% Own average: 52.3% Difference: -1.3
-0.3 Matchup edge Games: 1
Corki 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2

Laning phase

Every number below is shown from Sett's side: positive means Sett is ahead.

Sett Games
Gold difference at the end +1501 1
CS difference at the end -46.0 1
Solo kill difference +3.00 1
Turret plate difference +12.00 1
Level lead +1.00 1
Average game length (minutes) 29.2 1

Sett build

Full Sett build

Builds are not measured per opponent yet: this is what Sett builds on patch 26.19 against every opponent.

Runes

45.7% 35
60.0% 5
80.0% 5

Summoner Spells

45.7% 35
50.0% 6

Items

StridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.52.2% 46
Overlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.50.0% 22
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.61.1% 18
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.52.9% 17
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.70.6% 17
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.62.5% 8

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.