Lane

In Mid, Riven wins 25.0% of the 12 games played against Zed on this patch. The matchup favours Zed.

Most played lane for this pair: Mid. Only 12 games on this patch, so these numbers can still move.

Who wins

Riven 25.0% Adjusted: 41.5% Own average: 46.5% Difference: -5.0
-4.7 Matchup edge Games: 12
Zed 75.0% Adjusted: 56.1% Own average: 50.4% Difference: +5.7

Laning phase

Every number below is shown from Riven's side: positive means Riven is ahead.

Riven Games
Gold difference at 15 min -3002 1
XP difference at 15 min -1733 1
CS difference at 15 min -26.0 1
Kills minus deaths at 15 min -3.00 1
Gold difference at the end -2121 12
CS difference at the end -11.6 12
Solo kill difference -1.42 12
Turret plate difference -1.08 12
Level lead -0.67 12
Average game length (minutes) 27.0 12

Riven build

Full Riven build

Builds are not measured per opponent yet: this is what Riven builds on patch 26.18 against every opponent.

Runes

53.4% 1378
50.0% 198
42.3% 168

Summoner Spells

52.0% 1570
53.5% 101

Items

Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.58.8% 1181
Endless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.57.7% 1088
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.54.1% 748
Axiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.55.0% 627
EclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.53.5% 559
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.55.0% 411

Skill Order

Q Broken Wings Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. W Ki Burst Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. E Valor Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. R Blade of the Exile Blade of the Exile R Cooldown120/90/60 Range200 Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.

Max priority

Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.› Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage.› Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. 98.6% 53.7% 136

First 5 points

Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. 69.8% 51.9% 104
Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. 28.2% 52.4% 42
Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. 2.0% 33.3% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.