Riven Jayce

Riven vs Jayce, Mid

MID Patch 26.19
See this matchup from Jayce's side Counters All champion stats
Lane

In Mid, Riven wins 100.0% of the 1 games played against Jayce on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Riven 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2
+0.5 Matchup edge Games: 1
Jayce 0.0% Adjusted: 47.9% Own average: 49.1% Difference: -1.2

Laning phase

Every number below is shown from Riven's side: positive means Riven is ahead.

Riven Games
Gold difference at the end +2645 1
CS difference at the end -78.0 1
Solo kill difference -2.00 1
Turret plate difference +16.00 1
Level lead -2.00 1
Average game length (minutes) 36.6 1

Riven build

Full Riven build

Builds are not measured per opponent yet: this is what Riven builds on patch 26.19 against every opponent.

Runes

52.8% 343
44.1% 34
33.3% 24

Summoner Spells

51.6% 353
61.9% 21

Items

Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.63.5% 63
Endless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.56.5% 62
Immortal PathImmortal Path 1000 +45 Move Speed+4% Omnivamp SlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Now and ForeverWhile above half Health, deal 4% increased damage.While below half Health, gain 12% increased healing, shielding, and regeneration.49.1% 55
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.64.7% 34
Umbral GlaiveUmbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.48.3% 29
Axiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.61.5% 26

Skill Order

Q Broken Wings Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. W Ki Burst Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. E Valor Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. R Blade of the Exile Blade of the Exile R Cooldown120/90/60 Range200 Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.

Max priority

Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.› Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage.› Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. 92.1% 57.1% 35
Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.› Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies.› Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. 7.9% 33.3% 3

First 5 points

Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. 64.1% 44.0% 25
Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Ki Burst W Ki Burst W Cooldown11/10/9/8/7 Range260 Riven emits a Ki Burst, damaging and stunning nearby enemies. Valor E Valor E Cooldown10/9/8/7/6 Range250 Riven steps forward a short distance and blocks incoming damage. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. Broken Wings Q Broken Wings Q Cooldown13 Range275 Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. 35.9% 71.4% 14

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.