Lane

In Support, Rengar wins 100.0% of the 2 games played against Thresh on this patch. The matchup favours Rengar.

Most played lane for this pair: Support. Only 2 games on this patch, so these numbers can still move.

Who wins

Rengar 100.0% Adjusted: 51.3% Own average: 48.9% Difference: +2.4
+1.9 Matchup edge Games: 2
Thresh 0.0% Adjusted: 50.4% Own average: 52.9% Difference: -2.5

Laning phase

Every number below is shown from Rengar's side: positive means Rengar is ahead.

Rengar Games
Gold difference at the end +4600 2
CS difference at the end +11.5 2
Solo kill difference +0.50 2
Turret plate difference +12.50 2
Level lead +1.00 2
Average game length (minutes) 31.3 2

Rengar build

Full Rengar build

Builds are not measured per opponent yet: this is what Rengar builds on patch 26.19 against every opponent.

Runes

50.6% 693
49.7% 298
43.9% 66

Summoner Spells

50.3% 1154
50.4% 113

Items

Umbral GlaiveUmbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.50.5% 1018
Profane HydraProfane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.54.8% 831
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.56.6% 567
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.53.7% 501
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.57.6% 490
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.55.8% 249

Skill Order

Q Savagery Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed. W Battle Roar Battle Roar W Cooldown0.25 Range450 Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken. Ferocity effect: additionally breaks crowd control effects. E Bola Strike Bola Strike E Cooldown0.25 Range1000 Rengar throws a bola, slowing the first target hit for a short duration. Ferocity effect: roots the target. R Thrill of the Hunt Thrill of the Hunt R Cooldown100/90/80 Range2500 Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy without being in brush, reducing their armor.

Max priority

Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed.› Bola Strike E Bola Strike E Cooldown0.25 Range1000 Rengar throws a bola, slowing the first target hit for a short duration. Ferocity effect: roots the target.› Battle Roar W Battle Roar W Cooldown0.25 Range450 Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken. Ferocity effect: additionally breaks crowd control effects. 91.7% 49.4% 77
Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed.› Battle Roar W Battle Roar W Cooldown0.25 Range450 Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken. Ferocity effect: additionally breaks crowd control effects.› Bola Strike E Bola Strike E Cooldown0.25 Range1000 Rengar throws a bola, slowing the first target hit for a short duration. Ferocity effect: roots the target. 7.1% 50.0% 6

First 5 points

Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed. Battle Roar W Battle Roar W Cooldown0.25 Range450 Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken. Ferocity effect: additionally breaks crowd control effects. Bola Strike E Bola Strike E Cooldown0.25 Range1000 Rengar throws a bola, slowing the first target hit for a short duration. Ferocity effect: roots the target. Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed. Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed. 87.9% 44.8% 87
Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed. Bola Strike E Bola Strike E Cooldown0.25 Range1000 Rengar throws a bola, slowing the first target hit for a short duration. Ferocity effect: roots the target. Battle Roar W Battle Roar W Cooldown0.25 Range450 Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken. Ferocity effect: additionally breaks crowd control effects. Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed. Savagery Q Savagery Q Cooldown0.25 Range450 Rengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed. 10.1% 30.0% 10

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.