
55.3% Win Rate
0.8% Pick Rate
1.1% Ban Rate
1.88 KDA
6.5 CS/min
428.6 Gold/min
910.0 DMG/min
159 Games
Rune Page
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.6% 50.0%
Taste of Blood Malice Heal when you damage an enemy champion.
99.4% 53.1%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
19.8% 60.9%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
76.2% 51.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
4.0% 53.8%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
95.1% 52.6%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
4.6% 60.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
0.3% 100.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.4% 100.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
7.9% 72.2%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.0% 0.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
15.9% 47.2%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
82.8% 51.1%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
11.5% 38.5%
Scorch Power Your first damaging ability hit every 10s burns champions.
1.3% 66.7%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
80.2% 50.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
23.8% 50.6%
Adaptive Force Offense +9 Adaptive Force
76.2% 53.8%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
98.1% 52.8%
Adaptive Force Flex +9 Adaptive Force
1.5% 80.0%
Move Speed Flex +2.5% Move Speed
0.3% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
36.1% 56.4%
Health Defense +65 Health
3.4% 54.5%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
60.5% 51.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 87.5% 8 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 100.0% 3 games
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 50.0% 4 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 100.0% 2 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 87.5% 8 games order not measured
1st Item
Profane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.Profane Hydra 57.1% 7 games
› 2nd Item
Edge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night 100.0% 3 games
› 3rd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 87.5% 8 games order not measured
1st Item
Profane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.Profane Hydra 57.1% 7 games
› 2nd Item
Edge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night 100.0% 3 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 100.0% 2 games
Later Items situational, after the core
Full Build Win Rate
58.5% with 6 completed items
All champions 57.2%
Difference (pp) +1.3
Games reaching full build 10.8% (53)
Win rate by completed items
135.3% 17
241.5% 53
338.4% 99
452.8% 144
564.7% 119
658.5% 53
Best Duos
TOP · All RanksJNG
WR Δ n
BOT
WR Δ n
SUP
WR Δ n
Hardest Matchups
WR Δ@15 n
Easiest Matchups
WR Δ@15 n