Lane

In Support, Pyke wins 44.8% of the 67 games played against Nami on this patch. The matchup favours Nami.

Most played lane for this pair: Support.

Who wins

Pyke 44.8% Adjusted: 46.2% Own average: 48.5% Difference: -2.3
-1.1 Matchup edge Games: 67
Nami 55.2% Adjusted: 53.3% Own average: 50.2% Difference: +3.1

Laning phase

Every number below is shown from Pyke's side: positive means Pyke is ahead.

Pyke Games
Gold difference at 15 min +247 9
XP difference at 15 min -88 9
CS difference at 15 min +8.0 9
Kills minus deaths at 15 min -0.22 9
Gold difference at the end +949 67
CS difference at the end +4.9 67
Solo kill difference +0.42 67
Turret plate difference -2.04 67
Level lead -0.30 67
Average game length (minutes) 28.5 67

Pyke build

Full Pyke build

Builds are not measured per opponent yet: this is what Pyke builds on patch 26.18 against every opponent.

Runes

46.8% 1021
49.6% 407
52.7% 328

Summoner Spells

48.2% 1765
50.0% 112

Items

Umbral GlaiveUmbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.49.2% 1419
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.49.7% 1293
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.47.4% 1026
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.52.7% 821
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.48.7% 785
BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.50.1% 736

Skill Order

Q Bone Skewer Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. W Ghostwater Dive Ghostwater Dive W Cost65 Cooldown14/13/12/11/10 Range600 Pyke enters Camouflage and gains significant Move Speed that decays over time. E Phantom Undertow Phantom Undertow E Cost40 Cooldown15/14/13/12/11 Range550 Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path. R Death From Below Death From Below R Cost100 Cooldown100/85/70 Range750 Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.

Max priority

Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. Phantom Undertow E Phantom Undertow E Cost40 Cooldown15/14/13/12/11 Range550 Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path. Ghostwater Dive W Ghostwater Dive W Cost65 Cooldown14/13/12/11/10 Range600 Pyke enters Camouflage and gains significant Move Speed that decays over time. 95.8% 48.5% 68
Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. Ghostwater Dive W Ghostwater Dive W Cost65 Cooldown14/13/12/11/10 Range600 Pyke enters Camouflage and gains significant Move Speed that decays over time. Phantom Undertow E Phantom Undertow E Cost40 Cooldown15/14/13/12/11 Range550 Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path. 4.2% 66.7% 3

First 5 points

Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. Phantom Undertow E Phantom Undertow E Cost40 Cooldown15/14/13/12/11 Range550 Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path. Ghostwater Dive W Ghostwater Dive W Cost65 Cooldown14/13/12/11/10 Range600 Pyke enters Camouflage and gains significant Move Speed that decays over time. Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. 97.4% 46.1% 152
Phantom Undertow E Phantom Undertow E Cost40 Cooldown15/14/13/12/11 Range550 Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path. Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. Ghostwater Dive W Ghostwater Dive W Cost65 Cooldown14/13/12/11/10 Range600 Pyke enters Camouflage and gains significant Move Speed that decays over time. Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. Bone Skewer Q Bone Skewer Q Cost70/75/80/85/90 Cooldown10/9.5/9/8.5/8 Range400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. 1.9% 0.0% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.