
0.0% Win Rate
0.0% Pick Rate
36.7% Ban Rate
1.25 KDA
4.1 CS/min
340.3 Gold/min
606.7 DMG/min
1 Games
Rune Page
Malice
47.0% 33.3%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.0% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
53.0% 45.9%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
44.3% 35.3%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
12.2% 35.7%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
43.5% 46.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
10.4% 50.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
35.7% 36.6%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
53.9% 40.3%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
1.5% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
10.8% 57.1%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
89.2% 25.9%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
3.1% 50.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
6.2% 25.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
89.2% 29.3%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
91.3% 40.0%
Adaptive Force Offense +9 Adaptive Force
3.5% 25.0%
Attack Speed Offense +10% Attack Speed
5.2% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
92.2% 40.6%
Adaptive Force Flex +9 Adaptive Force
6.1% 42.9%
Move Speed Flex +2.5% Move Speed
1.7% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
36.5% 38.1%
Health Defense +65 Health
20.0% 43.5%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
43.5% 40.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Umbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.Umbral Glaive
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
› 3rd Item
Youmuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade