Lane

In Top, Poppy wins 50.0% of the 2 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 2 games on this patch, so these numbers can still move.

Who wins

Poppy 50.0% Adjusted: 52.8% Own average: 52.9% Difference: -0.1
-0.8 Matchup edge Games: 2
Fiddlesticks 50.0% Adjusted: 47.5% Own average: 47.4% Difference: +0.1

Laning phase

Every number below is shown from Poppy's side: positive means Poppy is ahead.

Poppy Games
Gold difference at the end -1533 2
CS difference at the end +16.0 2
Solo kill difference -3.00 2
Turret plate difference -3.00 2
Level lead -1.00 2
Average game length (minutes) 35.2 2

Poppy build

Full Poppy build

Builds are not measured per opponent yet: this is what Poppy builds on patch 26.18 against every opponent.

Runes

49.0% 298
51.0% 153
51.0% 147

Summoner Spells

47.5% 446
53.3% 212

Items

Dead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.46.2% 442
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.47.0% 400
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.51.4% 387
Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.54.1% 307
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.50.6% 267
BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.49.6% 246

Skill Order

Q Hammer Shock Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. W Steadfast Presence Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. E Heroic Charge Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. R Keeper's Verdict Keeper's Verdict R Cost100 Cooldown140/120/100 Range500 Poppy channels a hammer strike that knocks enemies very far away.

Max priority

Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. 83.9% 57.7% 52
Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. 14.5% 77.8% 9

First 5 points

Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. 42.4% 53.6% 28
Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. 33.3% 54.5% 22
Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. 24.2% 50.0% 16

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.