Lane

In Support, Orianna wins 50.0% of the 2 games played against Thresh on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 2 games on this patch, so these numbers can still move.

Who wins

Orianna 50.0% Adjusted: 50.0% Own average: 50.0% Difference: 0.0
+0.2 Matchup edge Games: 2
Thresh 50.0% Adjusted: 51.9% Own average: 52.0% Difference: -0.1

Laning phase

Every number below is shown from Orianna's side: positive means Orianna is ahead.

Orianna Games
Gold difference at 15 min +1918 1
XP difference at 15 min +880 1
CS difference at 15 min -7.0 1
Kills minus deaths at 15 min 0.00 1
Gold difference at the end +1134 2
CS difference at the end +20.0 2
Solo kill difference 0.00 2
Turret plate difference +1.50 2
Level lead +0.50 2
Average game length (minutes) 32.2 2

Orianna build

Full Orianna build

Builds are not measured per opponent yet: this is what Orianna builds on patch 26.18 against every opponent.

Runes

48.6% 257
52.9% 119
52.2% 113

Summoner Spells

47.9% 655
66.7% 27

Items

Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.50.5% 370
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 51.1% 319
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.50.5% 305
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.49.2% 299
Crimson LucidityCrimson Lucidity 900 +20 Ability Haste+45 Move Speed Ionian InsightGain 20 Summoner Spell Haste.Noxian HasteEmpowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds.Noxian Haste can only be triggered once per Ability cast.52.6% 266
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.55.1% 207

Skill Order

Q Command: Attack Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. W Command: Dissonance Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. E Command: Protect Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. R Command: Shockwave Command: Shockwave R Cost100 Cooldown110/95/80 Range410 Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Max priority

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 96.2% 60.0% 50

First 5 points

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 84.3% 48.8% 43
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 9.8% 100.0% 5
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 5.9% 33.3% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.