Lane

In Support, Neeko wins 0.0% of the 1 games played against Rell on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Neeko 0.0% Adjusted: 56.9% Own average: 58.3% Difference: -1.4
-0.7 Matchup edge Games: 1
Rell 100.0% Adjusted: 57.5% Own average: 56.5% Difference: +1.1

Laning phase

Every number below is shown from Neeko's side: positive means Neeko is ahead.

Neeko Games
Gold difference at the end -597 1
CS difference at the end +1.0 1
Solo kill difference 0.00 1
Turret plate difference -4.00 1
Level lead +1.00 1
Average game length (minutes) 15.4 1

Neeko build

Full Neeko build

Builds are not measured per opponent yet: this is what Neeko builds on patch 26.19 against every opponent.

Runes

76.9% 13
45.5% 11
28.6% 7

Summoner Spells

57.9% 19
45.5% 11

Items

Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.56.2% 32
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.60.0% 20
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.41.2% 17
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.75.0% 16
Imperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.87.5% 8
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.28.6% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.