Lane

In Jungle, Naafiri wins 100.0% of the 4 games played against Teemo on this patch. The matchup favours Naafiri.

Most played lane for this pair: Jungle. Only 4 games on this patch, so these numbers can still move.

Who wins

Naafiri 100.0% Adjusted: 53.1% Own average: 48.4% Difference: +4.7
+3.7 Matchup edge Games: 4
Teemo 0.0% Adjusted: 43.9% Own average: 48.3% Difference: -4.4

Laning phase

Every number below is shown from Naafiri's side: positive means Naafiri is ahead.

Naafiri Games
Gold difference at 15 min +624 1
XP difference at 15 min +336 1
CS difference at 15 min +4.0 1
Kills minus deaths at 15 min 0.00 1
Gold difference at the end +2176 4
CS difference at the end +27.2 4
Solo kill difference +1.75 4
Turret plate difference +4.00 4
Level lead +2.00 4
Average game length (minutes) 25.4 4

Naafiri build

Full Naafiri build

Builds are not measured per opponent yet: this is what Naafiri builds on patch 26.19 against every opponent.

Runes

48.9% 1212
48.5% 202
45.3% 192

Summoner Spells

48.4% 1472
48.9% 354

Items

Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.48.7% 1627
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.51.9% 847
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.55.3% 595
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.47.2% 534
Axiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.51.9% 472
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.53.4% 358

Skill Order

Q Darkin Daggers Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. W The Call of the Pack The Call of the Pack W Cost60 Cooldown26/24/22/20/18 Range400 Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage. E Eviscerate Eviscerate E Cost40 Cooldown11/10/9/8/7 Range450 Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them. R Hounds' Pursuit Hounds' Pursuit R Cost100 Cooldown110/95/80 Range900 Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.

Max priority

Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill.› Eviscerate E Eviscerate E Cost40 Cooldown11/10/9/8/7 Range450 Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.› The Call of the Pack W The Call of the Pack W Cost60 Cooldown26/24/22/20/18 Range400 Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage. 100.0% 54.7% 128

First 5 points

Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. Eviscerate E Eviscerate E Cost40 Cooldown11/10/9/8/7 Range450 Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them. The Call of the Pack W The Call of the Pack W Cost60 Cooldown26/24/22/20/18 Range400 Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage. Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. 80.7% 51.2% 121
Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. The Call of the Pack W The Call of the Pack W Cost60 Cooldown26/24/22/20/18 Range400 Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage. Eviscerate E Eviscerate E Cost40 Cooldown11/10/9/8/7 Range450 Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them. Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. 12.7% 52.6% 19
Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. Eviscerate E Eviscerate E Cost40 Cooldown11/10/9/8/7 Range450 Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them. Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. The Call of the Pack W The Call of the Pack W Cost60 Cooldown26/24/22/20/18 Range400 Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage. Darkin Daggers Q Darkin Daggers Q Cost50/60/70/80/90 Cooldown9/8.5/8/7.5/7 Range900 Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill. 6.7% 60.0% 10

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.