Mordekaiser Viktor

Mordekaiser vs Viktor

TOP Patch 26.18
See this matchup from Viktor's side Counters All champion stats
Lane

In Top, Mordekaiser wins 100.0% of the 1 games played against Viktor on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 1 games on this patch, so these numbers can still move.

Who wins

Mordekaiser 100.0% Adjusted: 49.0% Own average: 47.7% Difference: +1.3
+0.7 Matchup edge Games: 1
Viktor 0.0% Adjusted: 47.8% Own average: 49.0% Difference: -1.2

Laning phase

Every number below is shown from Mordekaiser's side: positive means Mordekaiser is ahead.

Mordekaiser Games
Gold difference at the end +148 1
CS difference at the end -28.0 1
Solo kill difference +1.00 1
Turret plate difference +16.00 1
Level lead -2.00 1
Average game length (minutes) 26.9 1

Mordekaiser build

Full Mordekaiser build

Builds are not measured per opponent yet: this is what Mordekaiser builds on patch 26.18 against every opponent.

Runes

47.2% 1428
49.1% 228
51.6% 62

Summoner Spells

49.3% 1227
43.2% 273

Items

Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.49.7% 1238
RiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.50.0% 1193
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.49.4% 982
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.50.1% 485
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 46.2% 457
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.50.4% 282

Skill Order

Q Obliterate Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. W Indestructible Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. E Death's Grasp Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. R Realm of Death Realm of Death R Cooldown140/120/100 Range650 Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.

Max priority

Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. 92.7% 49.3% 140
Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. 7.3% 45.5% 11

First 5 points

Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. 72.8% 46.6% 118
Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. 24.7% 52.5% 40
Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. 2.5% 25.0% 4

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.