Mordekaiser Thresh

Mordekaiser vs Thresh, Support

SUP Patch 26.22
See this matchup from Thresh's side Counters All champion stats
Lane

In Support, Mordekaiser wins 0.0% of the 1 games played against Thresh on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Mordekaiser 0.0% Adjusted: 41.8% Own average: 42.9% Difference: -1.0
-0.7 Matchup edge Games: 1
Thresh 100.0% Adjusted: 52.7% Own average: 51.5% Difference: +1.2

Laning phase

Every number below is shown from Mordekaiser's side: positive means Mordekaiser is ahead.

Mordekaiser Games
Gold difference at the end -1474 1
CS difference at the end +30.0 1
Solo kill difference 0.00 1
Turret plate difference -15.00 1
Level lead -1.00 1
Average game length (minutes) 28.3 1

Mordekaiser build

Full Mordekaiser build

Builds are not measured per opponent yet: this is what Mordekaiser builds on patch 26.22 against every opponent.

Runes

52.3% 870
47.5% 139
60.0% 30

Summoner Spells

51.1% 749
57.4% 162

Items

Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.50.0% 4
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.66.7% 3
Zeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.50.0% 2
Experimental HexplateExperimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.0.0% 2
BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.0.0% 2
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.0.0% 2

Skill Order

Q Obliterate Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. W Indestructible Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. E Death's Grasp Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. R Realm of Death Realm of Death R Cooldown120/110/100 Range650 Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.

Max priority

Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.› Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area.› Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. 87.5% 55.8% 77
Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.› Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.› Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. 12.5% 54.5% 11

First 5 points

Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. 72.8% 55.2% 67
Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Indestructible W Indestructible W Cooldown12/11/10/9/8 Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. Death's Grasp E Death's Grasp E Cooldown16/14/12/10/8 Range700 Mordekaiser pulls all enemies in an area. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. Obliterate Q Obliterate Q Cooldown8/7/6/5/4 Range675 Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. 25.0% 43.5% 23

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.