Wukong Nautilus

Wukong vs Nautilus, Support

SUP Patch 26.18
See this matchup from Nautilus's side Counters All champion stats
Lane

In Support, Wukong wins 0.0% of the 1 games played against Nautilus on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Wukong 0.0% Adjusted: 30.8% Own average: 31.6% Difference: -0.8
-0.6 Matchup edge Games: 1
Nautilus 100.0% Adjusted: 49.6% Own average: 48.4% Difference: +1.3

Laning phase

Every number below is shown from Wukong's side: positive means Wukong is ahead.

Wukong Games
Gold difference at 15 min +1118 1
XP difference at 15 min +132 1
CS difference at 15 min +8.0 1
Kills minus deaths at 15 min +2.00 1
Gold difference at the end +300 1
CS difference at the end +18.0 1
Solo kill difference 0.00 1
Turret plate difference +1.00 1
Level lead 0.00 1
Average game length (minutes) 29.9 1

Wukong build

Full Wukong build

Builds are not measured per opponent yet: this is what Wukong builds on patch 26.18 against every opponent.

Runes

50.2% 1645
51.4% 407
48.3% 205

Summoner Spells

50.0% 2032
49.0% 286

Items

BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.31.2% 16
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.37.5% 8
EclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.12.5% 8
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.33.3% 6
Sundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.20.0% 5
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.25.0% 4

Skill Order

Q Crushing Blow Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. W Warrior Trickster Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. E Nimbus Strike Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. R Cyclone Cyclone R Cost100 Cooldown130/110/90 Range315 Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

Max priority

Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. 95.8% 53.5% 159
Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. 2.4% 25.0% 4
Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. 1.8% 66.7% 3

First 5 points

Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. 90.2% 48.8% 166
Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. 5.4% 60.0% 10
Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. 4.3% 50.0% 8

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.