Master Yi Fiddlesticks

Master Yi vs Fiddlesticks

JNG Patch 26.18
See this matchup from Fiddlesticks's side Counters All champion stats
Lane

In Jungle, Master Yi wins 0.0% of the 1 games played against Fiddlesticks on this patch. The matchup favours Fiddlesticks.

Most played lane for this pair: Jungle. Only 1 games on this patch, so these numbers can still move.

Who wins

Master Yi 0.0% Adjusted: 51.3% Own average: 52.6% Difference: -1.3
-1.2 Matchup edge Games: 1
Fiddlesticks 100.0% Adjusted: 52.1% Own average: 50.9% Difference: +1.2

Laning phase

Every number below is shown from Master Yi's side: positive means Master Yi is ahead.

Master Yi Games
Gold difference at the end -2990 1
CS difference at the end -45.0 1
Solo kill difference -3.00 1
Turret plate difference -3.00 1
Level lead -2.00 1
Average game length (minutes) 28.2 1

Master Yi build

Full Master Yi build

Builds are not measured per opponent yet: this is what Master Yi builds on patch 26.18 against every opponent.

Runes

47.8% 69
50.0% 28
28.6% 7

Summoner Spells

53.2% 94
15.4% 13

Items

Kraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.51.0% 96
Guinsoo's RagebladeGuinsoo's Rageblade 3000 +30 Attack Damage+30 Ability Power+25% Attack Speed WrathAttacks deal 30 bonus magic damage On-Hit.Seething StrikeAttacks grant 8% Attack Speed for 4 seconds. (stacks 4 times).While fully stacked, every third Attack applies On-Hit effects twice.52.9% 51
The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.42.6% 47
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.53.3% 30
Blade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.53.6% 28
Berserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed 46.2% 26

Skill Order

Q Alpha Strike Alpha Strike Q Cost50/55/60/65/70 Cooldown20/19.5/19/18.5/18 Range600 Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown. W Meditate Meditate W Cost40 Cooldown10 Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels. E Wuju Style Wuju Style E Cooldown14 Grants bonus true damage on basic attacks. R Highlander Highlander R Cost100 Cooldown85 Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

Max priority

Alpha Strike Q Alpha Strike Q Cost50/55/60/65/70 Cooldown20/19.5/19/18.5/18 Range600 Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown. Wuju Style E Wuju Style E Cooldown14 Grants bonus true damage on basic attacks. Meditate W Meditate W Cost40 Cooldown10 Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels. 87.5% 57.1% 7

First 5 points

Alpha Strike Q Alpha Strike Q Cost50/55/60/65/70 Cooldown20/19.5/19/18.5/18 Range600 Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown. Wuju Style E Wuju Style E Cooldown14 Grants bonus true damage on basic attacks. Meditate W Meditate W Cost40 Cooldown10 Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels. Alpha Strike Q Alpha Strike Q Cost50/55/60/65/70 Cooldown20/19.5/19/18.5/18 Range600 Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown. Alpha Strike Q Alpha Strike Q Cost50/55/60/65/70 Cooldown20/19.5/19/18.5/18 Range600 Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown. 80.0% 37.5% 8

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.