Lane

In Top, Malphite wins 50.0% of the 22 games played against Sett on this patch. The matchup favours Sett.

Most played lane for this pair: Top.

Who wins

Malphite 50.0% Adjusted: 50.8% Own average: 51.3% Difference: -0.5
-1.4 Matchup edge Games: 22
Sett 50.0% Adjusted: 49.9% Own average: 49.9% Difference: 0.0

Laning phase

Every number below is shown from Malphite's side: positive means Malphite is ahead.

Malphite Games
Gold difference at 15 min -778 10
XP difference at 15 min -252 10
CS difference at 15 min -28.0 10
Kills minus deaths at 15 min -0.10 10
Gold difference at the end -1514 22
CS difference at the end -27.7 22
Solo kill difference -0.86 22
Turret plate difference -1.73 22
Level lead -0.59 22
Average game length (minutes) 31.4 22

Malphite build

Full Malphite build

Builds are not measured per opponent yet: this is what Malphite builds on patch 26.17 against every opponent.

Runes

52.0% 952
47.1% 414
48.8% 242

Summoner Spells

52.8% 1321
44.6% 442

Items

Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.52.9% 1011
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.54.5% 782
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.53.3% 718
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.49.0% 679
Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.58.4% 604
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.56.5% 453

Skill Order

Q Seismic Shard Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. W Thunderclap Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. E Ground Slam Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. R Unstoppable Force Unstoppable Force R Cost100 Cooldown130/115/100 Range1000 Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

Max priority

Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. 73.0% 46.6% 103
Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. 16.3% 69.6% 23
Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. 10.6% 53.3% 15

First 5 points

Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. 60.0% 45.3% 75
Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. 26.4% 45.5% 33
Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. 13.6% 35.3% 17

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.