Malphite Senna

Malphite vs Senna, Support

SUP Patch 26.19
See this matchup from Senna's side Counters All champion stats
Lane

In Support, Malphite wins 100.0% of the 1 games played against Senna on this patch. The matchup favours Malphite.

Only 1 games on this patch, so these numbers can still move.

Who wins

Malphite 100.0% Adjusted: 22.0% Own average: 20.0% Difference: +2.0
+1.0 Matchup edge Games: 1
Senna 0.0% Adjusted: 44.6% Own average: 45.7% Difference: -1.1

Laning phase

Every number below is shown from Malphite's side: positive means Malphite is ahead.

Malphite Games
Gold difference at 15 min +100 1
XP difference at 15 min -551 1
CS difference at 15 min -6.0 1
Kills minus deaths at 15 min 0.00 1
Gold difference at the end +787 1
CS difference at the end +9.0 1
Solo kill difference 0.00 1
Turret plate difference +8.00 1
Level lead +2.00 1
Average game length (minutes) 25.2 1

Malphite build

Full Malphite build

Builds are not measured per opponent yet: this is what Malphite builds on patch 26.19 against every opponent.

Runes

51.4% 138
49.1% 55
53.1% 32

Summoner Spells

50.2% 201
52.6% 38

Items

Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.33.3% 3
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.0.0% 3
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.0.0% 3
Zeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.100.0% 1
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.100.0% 1
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.0.0% 1

Skill Order

Q Seismic Shard Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. W Thunderclap Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. E Ground Slam Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. R Unstoppable Force Unstoppable Force R Cost100 Cooldown130/115/100 Range1000 Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

Max priority

Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.› Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.› Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. 57.1% 58.3% 12
Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.› Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.› Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. 33.3% 57.1% 7

First 5 points

Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. 40.0% 62.5% 8
Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. 40.0% 37.5% 8
Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Ground Slam E Ground Slam E Cost50/55/60/65/70 Cooldown7 Range400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. Seismic Shard Q Seismic Shard Q Cost70/75/80/85/90 Cooldown8 Range625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. Thunderclap W Thunderclap W Cost30/35/40/45/50 Cooldown10/9.5/9/8.5/8 Range400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. 20.0% 50.0% 4

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.