Lane

In Support, Lux wins 100.0% of the 1 games played against Sett on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Lux 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2
+0.9 Matchup edge Games: 1
Sett 0.0% Adjusted: 48.8% Own average: 50.0% Difference: -1.2

Laning phase

Every number below is shown from Lux's side: positive means Lux is ahead.

Lux Games
Gold difference at the end +2531 1
CS difference at the end +13.0 1
Solo kill difference 0.00 1
Turret plate difference +19.00 1
Level lead +2.00 1
Average game length (minutes) 28.6 1

Builds are not measured per opponent yet: this is what Lux builds on patch 26.18 against every opponent.

Runes

48.4% 122
42.4% 33
54.8% 31

Summoner Spells

49.4% 77
40.0% 65

Items

Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.51.9% 129
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.49.6% 117
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.49.5% 97
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.47.0% 83
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.36.7% 79
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 50.6% 79

Skill Order

Q Light Binding Light Binding Q Cost50 Cooldown10 Range1175 Lux releases a sphere of light that binds and deals damage to up to two enemy units. W Prismatic Barrier Prismatic Barrier W Cost60/65/70/75/80 Cooldown12/11.5/11/10.5/10 Range1150 Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage. E Lucent Singularity Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. R Final Spark Final Spark R Cost100 Cooldown60/50/40 Range3340 After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.

Max priority

Lucent Singularity E Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. Light Binding Q Light Binding Q Cost50 Cooldown10 Range1175 Lux releases a sphere of light that binds and deals damage to up to two enemy units. Prismatic Barrier W Prismatic Barrier W Cost60/65/70/75/80 Cooldown12/11.5/11/10.5/10 Range1150 Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage. 94.7% 44.4% 18

First 5 points

Lucent Singularity E Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. Light Binding Q Light Binding Q Cost50 Cooldown10 Range1175 Lux releases a sphere of light that binds and deals damage to up to two enemy units. Prismatic Barrier W Prismatic Barrier W Cost60/65/70/75/80 Cooldown12/11.5/11/10.5/10 Range1150 Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage. Lucent Singularity E Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. Lucent Singularity E Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. 81.0% 47.1% 17
Lucent Singularity E Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. Light Binding Q Light Binding Q Cost50 Cooldown10 Range1175 Lux releases a sphere of light that binds and deals damage to up to two enemy units. Lucent Singularity E Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. Prismatic Barrier W Prismatic Barrier W Cost60/65/70/75/80 Cooldown12/11.5/11/10.5/10 Range1150 Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage. Lucent Singularity E Lucent Singularity E Cost70/80/90/100/110 Cooldown10/9.5/9/8.5/8 Range1100 Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. 14.3% 33.3% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.