Lane

In Mid, Lillia wins 100.0% of the 1 games played against Viktor on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Mid. Only 1 games on this patch, so these numbers can still move.

Who wins

Lillia 100.0% Adjusted: 63.4% Own average: 62.5% Difference: +0.9
+0.7 Matchup edge Games: 1
Viktor 0.0% Adjusted: 47.2% Own average: 48.4% Difference: -1.2

Laning phase

Every number below is shown from Lillia's side: positive means Lillia is ahead.

Lillia Games
Gold difference at the end -516 1
CS difference at the end +14.0 1
Solo kill difference +1.00 1
Turret plate difference -2.00 1
Level lead +1.00 1
Average game length (minutes) 34.5 1

Lillia build

Full Lillia build

Builds are not measured per opponent yet: this is what Lillia builds on patch 26.20 against every opponent.

Runes

52.5% 1019
47.5% 200
29.7% 37

Summoner Spells

51.1% 1273
66.7% 9

Items

Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.51.5% 1238
RiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.52.4% 853
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.56.6% 629
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 48.7% 396
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.53.0% 338
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 53.7% 227

Skill Order

Q Blooming Blows Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge. W Watch Out! Eep! Watch Out! Eep! W Cost50 Cooldown14/13/12/11/10 Range500 Lillia deals damage in a nearby area, dealing heavy damage in the center. E Swirlseed Swirlseed E Cost70 Cooldown12 Range700 Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target. R Lilting Lullaby Lilting Lullaby R Cost50 Cooldown150/130/110 Range1600 Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.

Max priority

Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.› Watch Out! Eep! W Watch Out! Eep! W Cost50 Cooldown14/13/12/11/10 Range500 Lillia deals damage in a nearby area, dealing heavy damage in the center.› Swirlseed E Swirlseed E Cost70 Cooldown12 Range700 Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target. 96.0% 60.4% 96
Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.› Swirlseed E Swirlseed E Cost70 Cooldown12 Range700 Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.› Watch Out! Eep! W Watch Out! Eep! W Cost50 Cooldown14/13/12/11/10 Range500 Lillia deals damage in a nearby area, dealing heavy damage in the center. 4.0% 50.0% 4

First 5 points

Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge. Watch Out! Eep! W Watch Out! Eep! W Cost50 Cooldown14/13/12/11/10 Range500 Lillia deals damage in a nearby area, dealing heavy damage in the center. Swirlseed E Swirlseed E Cost70 Cooldown12 Range700 Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target. Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge. Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge. 89.5% 52.0% 102
Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge. Watch Out! Eep! W Watch Out! Eep! W Cost50 Cooldown14/13/12/11/10 Range500 Lillia deals damage in a nearby area, dealing heavy damage in the center. Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge. Swirlseed E Swirlseed E Cost70 Cooldown12 Range700 Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target. Blooming Blows Q Blooming Blows Q Cost65 Cooldown6/5.5/5/4.5/4 Range450 Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge. 9.6% 81.8% 11

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.