Lane
39.5% Win Rate
0.1% Pick Rate
19.0% Ban Rate
1.75 KDA
1.7 CS/min
374.4 Gold/min
657.4 DMG/min
38 Games

Rune Page

47.7% 3562 champions
Precision
Press the Attack 0.0% 50.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.0% Win Rate50.0% 2 games
Lethal Tempo 0.2% 25.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.2% Win Rate25.0% 8 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 94.7% 47.5% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate94.7% Win Rate47.5% 4120 games
Heroism
Absorb Life 0.2% 22.2% Absorb Life Heroism Killing a target heals you. Pick Rate0.2% Win Rate22.2% 9 games
Triumph 99.7% 47.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate99.7% Win Rate47.5% 4106 games
Presence of Mind 0.1% 80.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate0.1% Win Rate80.0% 5 games
Legend
Legend: Alacrity 97.2% 47.6% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate97.2% Win Rate47.6% 4004 games
Legend: Haste 2.6% 44.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.6% Win Rate44.0% 109 games
Legend: Bloodline 0.2% 14.3% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.2% Win Rate14.3% 7 games
Combat
Coup de Grace 77.5% 46.8% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate77.5% Win Rate46.8% 3192 games
Cut Down 17.2% 50.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate17.2% Win Rate50.1% 707 games
Last Stand 5.4% 48.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate5.4% Win Rate48.0% 221 games
Inspiration
Contraptions
Hextech Flashtraption 0.1% 25.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate0.1% Win Rate25.0% 4 games
Magical Footwear 97.4% 47.9% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate97.4% Win Rate47.9% 3469 games
Cash Back 2.3% 42.7% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate2.3% Win Rate42.7% 82 games
Tomorrow
Triple Tonic 0.5% 47.1% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate0.5% Win Rate47.1% 17 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 0.1% 0.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate0.1% Win Rate0.0% 2 games
Beyond
Cosmic Insight 99.6% 47.7% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate99.6% Win Rate47.7% 3547 games
Approach Velocity 0.0% 100.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.0% Win Rate100.0% 1 games
Jack Of All Trades 0.1% 50.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.1% Win Rate50.0% 2 games
Stat Shards
Offense
Adaptive Force 6.1% 51.0% Adaptive Force Offense +9 Adaptive Force Pick Rate6.1% Win Rate51.0% 253 games
Attack Speed 93.8% 47.2% Attack Speed Offense +10% Attack Speed Pick Rate93.8% Win Rate47.2% 3865 games
Ability Haste 0.0% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.0% Win Rate100.0% 2 games
Flex
Adaptive Force 99.9% 47.4% Adaptive Force Flex +9 Adaptive Force Pick Rate99.9% Win Rate47.4% 4115 games
Move Speed 0.0% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.0% Win Rate100.0% 2 games
Health Scaling 0.1% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.1% Win Rate100.0% 3 games
Defense
Health 24.8% 51.0% Health Defense +65 Health Pick Rate24.8% Win Rate51.0% 1021 games
Tenacity and Slow Resist 2.2% 51.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.2% Win Rate51.1% 90 games
Health Scaling 73.0% 46.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate73.0% Win Rate46.1% 3009 games

Skill Order

Q Sonic Wave / Resonating Strike Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. W Safeguard / Iron Will Safeguard / Iron Will W Cost50 Cooldown7 Range700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp. E Tempest / Cripple Tempest / Cripple E Cost50 Cooldown8 Range450 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration. R Dragon's Rage Dragon's Rage R Cooldown110/85/60 Range375 Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Max priority

Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Safeguard / Iron Will W Safeguard / Iron Will W Cost50 Cooldown7 Range700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp. Tempest / Cripple E Tempest / Cripple E Cost50 Cooldown8 Range450 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration. 82.7% 52.4% 225
Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Tempest / Cripple E Tempest / Cripple E Cost50 Cooldown8 Range450 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration. Safeguard / Iron Will W Safeguard / Iron Will W Cost50 Cooldown7 Range700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp. 16.9% 47.8% 46

First 5 points

Tempest / Cripple E Tempest / Cripple E Cost50 Cooldown8 Range450 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration. Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Safeguard / Iron Will W Safeguard / Iron Will W Cost50 Cooldown7 Range700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp. Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. 77.1% 49.6% 242
Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Tempest / Cripple E Tempest / Cripple E Cost50 Cooldown8 Range450 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration. Safeguard / Iron Will W Safeguard / Iron Will W Cost50 Cooldown7 Range700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp. Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. 14.6% 45.7% 46
Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Safeguard / Iron Will W Safeguard / Iron Will W Cost50 Cooldown7 Range700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp. Tempest / Cripple E Tempest / Cripple E Cost50 Cooldown8 Range450 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration. Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. Sonic Wave / Resonating Strike Q Sonic Wave / Resonating Strike Q Cost50 Cooldown10/9/8/7/6 Range1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. 8.3% 53.8% 26

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 2 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 1 games
2nd ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 2 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 1 games
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 2 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 1 games
2nd ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
3rd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 100.0% 1 games
Later Items situational, after the core
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.100.0% 1
Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.0.0% 1
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.100.0% 1

Full Build Win Rate

53.2% with 6 completed items
All champions 58.1%
Difference (pp) -4.9
Scaling rank 22 / 24
Games reaching full build 5.1% (222)
Win rate by completed items
1
30.3% 188
2
38.4% 456
3
41.0% 1154
4
51.7% 1579
5
58.8% 720
6
53.2% 222