Lee Sin

Lee Sin Counters

All Lanes Patch 26.17
All champion statsDuos Pro builds Best Lee Sin players
Lane

Lee Sin struggles most against Udyr, Rek'Sai, Gwen. Lee Sin performs best against Ambessa, Karthus, Ivern.

Lee Sin wins 47.7% of 3426 games in this lane. Δ is measured against that number. Matchups with at least 20 games are listed.

Every matchup

47 matchups
# Opponent WR Δ @15 GD n
1 Udyr 40.9% -6.8 -674 -674 362 Rek'Sai 41.4% -6.3 -503 -503 643 Gwen 46.0% -1.7 -2204 -2204 214 Kayn 43.4% -4.3 -229 -57 735 Graves 44.8% -2.9 -59 -1554 1996 Qiyana 46.9% -0.9 -739 -1852 1657 Talon 46.3% -1.4 -568 -1120 1078 Diana 44.3% -3.4 -724 -724 469 Zyra 44.1% -3.6 -660 -660 2610 Cho'Gath 43.5% -4.2 +118 +118 8211 Taliyah 45.1% -2.6 -1243 -1243 4012 Fiddlesticks 42.0% -5.7 +737 +737 3413 Bel'Veth 44.7% -3.1 -1273 -1273 5214 Kha'Zix 45.1% -2.6 +332 -1318 9115 Xin Zhao 45.0% -2.7 -373 -373 5816 Shyvana 47.3% -0.4 -753 -707 6817 Master Yi 46.9% -0.8 +32 -1129 5418 Lillia 46.7% -1.0 -294 -294 4819 Rengar 47.8% +0.1 -314 -513 6920 Nocturne 45.5% -2.2 +177 -47 7021 Evelynn 46.6% -1.1 -99 -99 3122 Viego 47.7% 0.0 -202 -1094 13223 Vi 45.5% -2.3 +313 +433 13424 Kindred 49.0% +1.3 -328 -905 5225 Jayce 49.0% +1.3 -1305 -1305 5026 Poppy 47.7% 0.0 +440 +440 2127 Skarner 47.7% -0.1 +722 +722 4228 Shaco 48.4% +0.7 +104 +371 7829 Briar 49.6% +1.8 -70 -841 5330 Pantheon 48.1% +0.3 +406 +406 3331 Jax 47.7% 0.0 +1191 +1191 2132 Elise 49.4% +1.7 +55 +55 3333 Naafiri 51.0% +3.3 +249 -568 11534 Zac 47.3% -0.4 +805 +805 4935 Warwick 51.3% +3.6 -452 +204 4436 Hecarim 52.0% +4.3 -443 -273 8737 Sylas 50.6% +2.8 -281 +184 15838 Sejuani 48.6% +0.9 +1407 +1407 2439 Wukong 52.1% +4.4 -159 +141 10440 Zed 51.9% +4.1 -866 -866 4541 Ekko 50.7% +3.0 +107 +107 4142 Nunu & Willump 50.1% +2.4 +1188 +1188 2243 Nidalee 52.4% +4.7 +421 -171 10944 Jarvan IV 51.8% +4.1 +1027 +240 13445 Ivern 51.7% +4.0 +1915 +1915 2446 Karthus 55.8% +8.1 -627 -627 3047 Ambessa 58.5% +10.7 +27 +27 32

How this list is ranked

Rows are not sorted by raw win rate. Three corrections are applied: the champion's own average is subtracted, so a weak champion does not look bad in every matchup; small samples are pulled towards that average, so a lucky 17 game matchup cannot reach the top; and the lane gold, CS and kill differences are added to the score, because they measure the two laners against each other without the noise of the other eight players.