Lane

In Jungle, Kha'Zix wins 18.2% of the 11 games played against Fiddlesticks on this patch. The matchup favours Fiddlesticks.

Most played lane for this pair: Jungle. Only 11 games on this patch, so these numbers can still move.

Who wins

Kha'Zix 18.2% Adjusted: 43.1% Own average: 50.0% Difference: -6.9
-4.1 Matchup edge Games: 11
Fiddlesticks 81.8% Adjusted: 61.8% Own average: 56.3% Difference: +5.5

Laning phase

Every number below is shown from Kha'Zix's side: positive means Kha'Zix is ahead.

Kha'Zix Games
Gold difference at the end -59 11
CS difference at the end +8.3 11
Solo kill difference +0.27 11
Turret plate difference -0.73 11
Level lead -0.09 11
Average game length (minutes) 27.1 11

Kha'Zix build

Full Kha'Zix build

Builds are not measured per opponent yet: this is what Kha'Zix builds on patch 26.18 against every opponent.

Runes

46.6% 247
56.0% 200
42.0% 50

Summoner Spells

50.5% 590
44.4% 18

Items

Umbral GlaiveUmbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.51.4% 498
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.51.2% 480
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.55.6% 295
BastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.52.9% 225
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.57.8% 218
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.57.1% 210

Skill Order

Q Taste Their Fear Taste Their Fear Q Cost20 Cooldown4 Range325 Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. W Void Spike Void Spike W Cost55/60/65/70/75 Cooldown9 Range1000 Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra. E Leap Leap E Cost50 Cooldown20/18/16/14/12 Range700 Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist. R Void Assault Void Assault R Cost100 Cooldown100/85/70 Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use.

Max priority

Taste Their Fear Q Taste Their Fear Q Cost20 Cooldown4 Range325 Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. Void Spike W Void Spike W Cost55/60/65/70/75 Cooldown9 Range1000 Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra. Leap E Leap E Cost50 Cooldown20/18/16/14/12 Range700 Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist. 76.7% 42.4% 33
Taste Their Fear Q Taste Their Fear Q Cost20 Cooldown4 Range325 Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. Leap E Leap E Cost50 Cooldown20/18/16/14/12 Range700 Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist. Void Spike W Void Spike W Cost55/60/65/70/75 Cooldown9 Range1000 Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra. 23.3% 80.0% 10

First 5 points

Taste Their Fear Q Taste Their Fear Q Cost20 Cooldown4 Range325 Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. Void Spike W Void Spike W Cost55/60/65/70/75 Cooldown9 Range1000 Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra. Leap E Leap E Cost50 Cooldown20/18/16/14/12 Range700 Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist. Taste Their Fear Q Taste Their Fear Q Cost20 Cooldown4 Range325 Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. Taste Their Fear Q Taste Their Fear Q Cost20 Cooldown4 Range325 Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. 93.9% 50.0% 46

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.