Lane

In Mid, Katarina wins 100.0% of the 1 games played against Master Yi on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Mid. Only 1 games on this patch, so these numbers can still move.

Who wins

Katarina 100.0% Adjusted: 50.4% Own average: 49.2% Difference: +1.2
+0.5 Matchup edge Games: 1
Master Yi 0.0% Adjusted: 39.5% Own average: 40.5% Difference: -1.0

Laning phase

Every number below is shown from Katarina's side: positive means Katarina is ahead.

Katarina Games
Gold difference at the end +51 1
CS difference at the end -23.0 1
Solo kill difference 0.00 1
Turret plate difference +3.00 1
Level lead -2.00 1
Average game length (minutes) 24.4 1

Katarina build

Full Katarina build

Builds are not measured per opponent yet: this is what Katarina builds on patch 26.19 against every opponent.

Runes

51.4% 951
46.7% 595
49.5% 549

Summoner Spells

49.9% 2239
44.4% 135

Items

Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 54.3% 1198
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.53.1% 1141
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.52.5% 1125
Kraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.48.2% 1030
TerminusTerminus 3000 +30 Attack Damage+35% Attack Speed ShadowAttacks deal bonus magic damage On-Hit.JuxtapositionAlternate between Light and Dark Attacks against champions:Light Attacks grant Armor and Magic Resist for 5s.Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.53.5% 722
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.54.9% 563

Skill Order

Q Bouncing Blade Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. W Preparation Preparation W Cooldown15/14/13/12/11 Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself. E Shunpo Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise. R Death Lotus Death Lotus R Cooldown75/60/45 Range550 Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.

Max priority

Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.› Shunpo E Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.› Preparation W Preparation W Cooldown15/14/13/12/11 Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself. 86.9% 49.7% 179
Shunpo E Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.› Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.› Preparation W Preparation W Cooldown15/14/13/12/11 Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself. 13.1% 40.7% 27

First 5 points

Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. Shunpo E Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise. Preparation W Preparation W Cooldown15/14/13/12/11 Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself. Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. 92.6% 46.2% 212
Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. Shunpo E Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise. Preparation W Preparation W Cooldown15/14/13/12/11 Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself. Shunpo E Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise. Shunpo E Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise. 4.4% 50.0% 10
Shunpo E Shunpo E Cooldown12/11/10/9/8 Range725 Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise. Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. Preparation W Preparation W Cooldown15/14/13/12/11 Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself. Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. Bouncing Blade Q Bouncing Blade Q Cooldown11/10/9/8/7 Range625 Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground. 3.1% 71.4% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.