Lane

In Top, Kalista wins 50.0% of the 2 games played against Sett on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 2 games on this patch, so these numbers can still move.

Who wins

Kalista 50.0% Adjusted: 46.7% Own average: 46.6% Difference: +0.2
+0.4 Matchup edge Games: 2
Sett 50.0% Adjusted: 48.4% Own average: 48.3% Difference: +0.1

Laning phase

Every number below is shown from Kalista's side: positive means Kalista is ahead.

Kalista Games
Gold difference at the end +1055 2
CS difference at the end +44.0 2
Solo kill difference +2.50 2
Turret plate difference +2.00 2
Level lead +0.50 2
Average game length (minutes) 28.3 2

Kalista build

Full Kalista build

Builds are not measured per opponent yet: this is what Kalista builds on patch 26.19 against every opponent.

Runes

49.7% 1330
49.4% 330
47.3% 220

Summoner Spells

50.8% 1090
48.4% 539

Items

Statikk ShivStatikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.50.3% 1757
Guinsoo's RagebladeGuinsoo's Rageblade 3000 +30 Attack Damage+30 Ability Power+25% Attack Speed WrathAttacks deal 30 bonus magic damage On-Hit.Seething StrikeAttacks grant 8% Attack Speed for 4 seconds. (stacks 4 times).While fully stacked, every third Attack applies On-Hit effects twice.51.9% 1721
TerminusTerminus 3000 +30 Attack Damage+35% Attack Speed ShadowAttacks deal bonus magic damage On-Hit.JuxtapositionAlternate between Light and Dark Attacks against champions:Light Attacks grant Armor and Magic Resist for 5s.Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.55.8% 1228
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.57.0% 619
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.50.2% 227
Wit's EndWit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.52.2% 201

Skill Order

Q Pierce Pierce Q Cost60/65/70/75/80 Cooldown9 Range1150 Throw a fast moving spear that passes through enemies it kills. W Sentinel Sentinel W Cooldown30 Range5000 Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it. E Rend Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. R Fate's Call Fate's Call R Cost100 Cooldown160/140/120 Range1000 Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.

Max priority

Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.› Pierce Q Pierce Q Cost60/65/70/75/80 Cooldown9 Range1150 Throw a fast moving spear that passes through enemies it kills.› Sentinel W Sentinel W Cooldown30 Range5000 Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it. 96.2% 51.5% 101
Pierce Q Pierce Q Cost60/65/70/75/80 Cooldown9 Range1150 Throw a fast moving spear that passes through enemies it kills.› Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.› Sentinel W Sentinel W Cooldown30 Range5000 Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it. 2.9% 100.0% 3

First 5 points

Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. Pierce Q Pierce Q Cost60/65/70/75/80 Cooldown9 Range1150 Throw a fast moving spear that passes through enemies it kills. Sentinel W Sentinel W Cooldown30 Range5000 Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it. Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. 84.4% 46.7% 92
Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. Pierce Q Pierce Q Cost60/65/70/75/80 Cooldown9 Range1150 Throw a fast moving spear that passes through enemies it kills. Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. Pierce Q Pierce Q Cost60/65/70/75/80 Cooldown9 Range1150 Throw a fast moving spear that passes through enemies it kills. Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. 8.3% 44.4% 9
Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. Pierce Q Pierce Q Cost60/65/70/75/80 Cooldown9 Range1150 Throw a fast moving spear that passes through enemies it kills. Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. Sentinel W Sentinel W Cooldown30 Range5000 Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it. Rend E Rend E Cost30 Range1000 Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage. 7.3% 50.0% 8

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.