Lane

In Top, Jax wins 100.0% of the 5 games played against Sett on this patch. The matchup favours Jax.

Most played lane for this pair: Top. Only 5 games on this patch, so these numbers can still move.

Who wins

Jax 100.0% Adjusted: 56.8% Own average: 51.4% Difference: +5.4
+5.7 Matchup edge Games: 5
Sett 0.0% Adjusted: 39.4% Own average: 44.3% Difference: -4.9

Laning phase

Every number below is shown from Jax's side: positive means Jax is ahead.

Jax Games
Gold difference at 15 min -850 2
XP difference at 15 min -1318 2
CS difference at 15 min -11.5 2
Kills minus deaths at 15 min +0.50 2
Gold difference at the end +4964 5
CS difference at the end +35.4 5
Solo kill difference +5.80 5
Turret plate difference +14.20 5
Level lead +2.00 5
Average game length (minutes) 27.6 5

Builds are not measured per opponent yet: this is what Jax builds on patch 26.18 against every opponent.

Runes

47.5% 141
56.2% 130
47.4% 95

Summoner Spells

49.3% 219
55.3% 152

Items

Trinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.50.3% 382
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.46.5% 202
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 58.8% 153
Sundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.52.0% 148
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.58.1% 105
Dusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.53.7% 82

Skill Order

Q Leap Strike Leap Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range700 Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. W Empower Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. E Counter Strike Counter Strike E Cost50/60/70/80/90 Cooldown17/15/13/11/9 Range300 Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. R Grandmaster-at-Arms Grandmaster-at-Arms R Cost100 Cooldown110/100/90 Range260 Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

Max priority

Empower W Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. Counter Strike E Counter Strike E Cost50/60/70/80/90 Cooldown17/15/13/11/9 Range300 Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. Leap Strike Q Leap Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range700 Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. 90.6% 41.4% 29

First 5 points

Counter Strike E Counter Strike E Cost50/60/70/80/90 Cooldown17/15/13/11/9 Range300 Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. Leap Strike Q Leap Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range700 Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. Empower W Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. Empower W Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. Empower W Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. 53.1% 35.3% 17
Counter Strike E Counter Strike E Cost50/60/70/80/90 Cooldown17/15/13/11/9 Range300 Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. Empower W Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. Leap Strike Q Leap Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range700 Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. Empower W Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. Empower W Empower W Cost30 Cooldown7/6/5/4/3 Range300 Jax charges his weapon with energy, causing his next attack to deal additional damage. 40.6% 46.2% 13

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.