Jarvan IV Fiddlesticks

Jarvan IV vs Fiddlesticks

JNG Patch 26.18
See this matchup from Fiddlesticks's side Counters All champion stats
Lane

In Jungle, Jarvan IV wins 60.0% of the 15 games played against Fiddlesticks on this patch. The matchup favours Jarvan IV.

Most played lane for this pair: Jungle. Only 15 games on this patch, so these numbers can still move.

Who wins

Jarvan IV 60.0% Adjusted: 50.6% Own average: 47.0% Difference: +3.5
+2.5 Matchup edge Games: 15
Fiddlesticks 40.0% Adjusted: 51.3% Own average: 55.5% Difference: -4.2

Laning phase

Every number below is shown from Jarvan IV's side: positive means Jarvan IV is ahead.

Jarvan IV Games
Gold difference at the end +632 15
CS difference at the end +2.3 15
Solo kill difference +0.20 15
Turret plate difference +0.60 15
Level lead +0.20 15
Average game length (minutes) 26.3 15

Jarvan IV build

Full Jarvan IV build

Builds are not measured per opponent yet: this is what Jarvan IV builds on patch 26.18 against every opponent.

Runes

47.4% 685
50.0% 94
50.0% 18

Summoner Spells

47.1% 817
37.9% 29

Items

Profane HydraProfane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.46.2% 394
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.45.7% 352
Sundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.46.7% 306
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.47.3% 262
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 48.0% 250
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.50.7% 225

Skill Order

Q Dragon Strike Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. W Golden Aegis Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. E Demacian Standard Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. R Cataclysm Cataclysm R Cost100 Cooldown120/105/90 Range650 Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.

Max priority

Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. 95.7% 40.9% 44

First 5 points

Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. 79.3% 39.1% 46
Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. 15.5% 22.2% 9
Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. 5.2% 0.0% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.