Lane

In Jungle, Ivern wins 60.0% of the 5 games played against Wukong on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 5 games on this patch, so these numbers can still move.

Who wins

Ivern 60.0% Adjusted: 53.6% Own average: 52.7% Difference: +0.8
+0.4 Matchup edge Games: 5
Wukong 40.0% Adjusted: 47.4% Own average: 48.4% Difference: -0.9

Laning phase

Every number below is shown from Ivern's side: positive means Ivern is ahead.

Ivern Games
Gold difference at 15 min +1051 1
XP difference at 15 min +415 1
CS difference at 15 min -3.0 1
Kills minus deaths at 15 min +1.00 1
Gold difference at the end -269 5
CS difference at the end -9.2 5
Solo kill difference -0.60 5
Turret plate difference +2.80 5
Level lead +0.40 5
Average game length (minutes) 30.2 5

Ivern build

Full Ivern build

Builds are not measured per opponent yet: this is what Ivern builds on patch 26.18 against every opponent.

Runes

55.8% 215
51.8% 56
44.2% 52

Summoner Spells

52.8% 320
29.2% 24

Items

Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.51.7% 360
Moonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.56.1% 239
RedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.50.3% 187
Ardent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.59.4% 101
Echoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.52.1% 96
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.46.8% 79

Skill Order

Q Rootcaller Rootcaller Q Cost60 Cooldown14/13/12/11/10 Range1125 Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target. W Brushmaker Brushmaker W Cost30 Cooldown0.5 Range1150 In brush, Ivern and his nearby allies attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush. E Triggerseed Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. R Daisy! Daisy! R Cost100 Cooldown140/130/120 Range600 Ivern summons his Sentinel friend Daisy to fight with him. Re-cast command Daisy to attack or move.

Max priority

Triggerseed E Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. Rootcaller Q Rootcaller Q Cost60 Cooldown14/13/12/11/10 Range1125 Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target. Brushmaker W Brushmaker W Cost30 Cooldown0.5 Range1150 In brush, Ivern and his nearby allies attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush. 93.3% 64.3% 14

First 5 points

Rootcaller Q Rootcaller Q Cost60 Cooldown14/13/12/11/10 Range1125 Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target. Triggerseed E Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. Brushmaker W Brushmaker W Cost30 Cooldown0.5 Range1150 In brush, Ivern and his nearby allies attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush. Triggerseed E Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. Triggerseed E Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. 76.2% 50.0% 16
Triggerseed E Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. Rootcaller Q Rootcaller Q Cost60 Cooldown14/13/12/11/10 Range1125 Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target. Brushmaker W Brushmaker W Cost30 Cooldown0.5 Range1150 In brush, Ivern and his nearby allies attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush. Triggerseed E Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. Triggerseed E Triggerseed E Cost70 Cooldown11/10/9/8/7 Range750 Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies. 14.3% 66.7% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.