Lane

In Jungle, Hecarim wins 44.4% of the 9 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 9 games on this patch, so these numbers can still move.

Who wins

Hecarim 44.4% Adjusted: 49.1% Own average: 50.1% Difference: -1.0
+0.8 Matchup edge Games: 9
Fiddlesticks 55.6% Adjusted: 55.7% Own average: 55.7% Difference: 0.0

Laning phase

Every number below is shown from Hecarim's side: positive means Hecarim is ahead.

Hecarim Games
Gold difference at 15 min -1005 1
XP difference at 15 min +440 1
CS difference at 15 min +10.0 1
Kills minus deaths at 15 min -1.00 1
Gold difference at the end +1782 9
CS difference at the end +72.8 9
Solo kill difference +1.44 9
Turret plate difference +1.11 9
Level lead +2.11 9
Average game length (minutes) 30.8 9

Hecarim build

Full Hecarim build

Builds are not measured per opponent yet: this is what Hecarim builds on patch 26.18 against every opponent.

Runes

52.0% 873
45.0% 100
13.8% 29

Summoner Spells

50.2% 1006
50.0% 8

Items

Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).50.5% 742
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.50.4% 685
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.52.7% 664
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.49.3% 436
Endless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.57.2% 411
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.54.0% 174

Skill Order

Q Rampage Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. W Spirit of Dread Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. E Devastating Charge Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. R Onslaught of Shadows Onslaught of Shadows R Cost100 Cooldown140/120/100 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Max priority

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. 95.0% 54.4% 57
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. 5.0% 0.0% 3

First 5 points

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 66.7% 48.0% 50
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 32.0% 54.2% 24

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.