Lane

In Top, Gnar wins 100.0% of the 1 games played against Sett on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 1 games on this patch, so these numbers can still move.

Who wins

Gnar 100.0% Adjusted: 44.3% Own average: 42.9% Difference: +1.4
+0.8 Matchup edge Games: 1
Sett 0.0% Adjusted: 30.0% Own average: 30.8% Difference: -0.8

Laning phase

Every number below is shown from Gnar's side: positive means Gnar is ahead.

Gnar Games
Gold difference at the end +3105 1
CS difference at the end -4.0 1
Solo kill difference 0.00 1
Turret plate difference +14.00 1
Level lead +1.00 1
Average game length (minutes) 26.6 1

Gnar build

Full Gnar build

Builds are not measured per opponent yet: this is what Gnar builds on patch 26.18 against every opponent.

Runes

45.2% 42
31.6% 19
100.0% 2

Summoner Spells

45.1% 51
50.0% 4

Items

Trinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.49.1% 55
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.38.9% 36
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.41.4% 29
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.50.0% 22
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 50.0% 20
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.30.0% 10

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.