Lane

In Top, Garen wins 45.7% of the 46 games played against Sett on this patch. The matchup favours Sett.

Most played lane for this pair: Top.

Who wins

Garen 45.7% Adjusted: 48.6% Own average: 52.0% Difference: -3.4
-3.0 Matchup edge Games: 46
Sett 54.3% Adjusted: 51.6% Own average: 48.5% Difference: +3.1

Laning phase

Every number below is shown from Garen's side: positive means Garen is ahead.

Garen Games
Gold difference at 15 min -555 16
XP difference at 15 min -437 16
CS difference at 15 min -7.5 16
Kills minus deaths at 15 min -0.75 16
Gold difference at the end +4 46
CS difference at the end +10.0 46
Solo kill difference -0.48 46
Turret plate difference +1.78 46
Level lead -0.07 46
Average game length (minutes) 27.7 46

Garen build

Full Garen build

Builds are not measured per opponent yet: this is what Garen builds on patch 26.18 against every opponent.

Runes

51.4% 930
51.8% 711
54.8% 405

Summoner Spells

52.3% 2010
45.9% 85

Items

StridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.52.8% 2087
Phantom DancerPhantom Dancer 2650 +65% Attack Speed+25% Crit Chance+10% Move Speed Spectral WaltzBecome Ghosted.54.5% 1212
Berserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed 52.8% 1161
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.55.3% 729
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.52.7% 474
Dead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.56.5% 471

Skill Order

Q Decisive Strike Decisive Strike Q Cooldown8 Range300 Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them. W Courage Courage W Cooldown22/19.5/17/14.5/12 Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration. E Judgment Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. R Demacian Justice Demacian Justice R Cooldown120/100/80 Range400 Garen calls upon the might of Demacia to attempt to execute an enemy champion.

Max priority

Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Decisive Strike Q Decisive Strike Q Cooldown8 Range300 Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them. Courage W Courage W Cooldown22/19.5/17/14.5/12 Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration. 92.8% 58.4% 154
Decisive Strike Q Decisive Strike Q Cooldown8 Range300 Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Courage W Courage W Cooldown22/19.5/17/14.5/12 Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration. 5.4% 55.6% 9
Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Courage W Courage W Cooldown22/19.5/17/14.5/12 Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration. Decisive Strike Q Decisive Strike Q Cooldown8 Range300 Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them. 1.8% 100.0% 3

First 5 points

Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Decisive Strike Q Decisive Strike Q Cooldown8 Range300 Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them. Courage W Courage W Cooldown22/19.5/17/14.5/12 Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. 77.5% 58.2% 110
Decisive Strike Q Decisive Strike Q Cooldown8 Range300 Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Courage W Courage W Cooldown22/19.5/17/14.5/12 Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. 14.1% 65.0% 20
Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Courage W Courage W Cooldown22/19.5/17/14.5/12 Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration. Decisive Strike Q Decisive Strike Q Cooldown8 Range300 Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Judgment E Judgment E Cooldown9/8.25/7.5/6.75/6 Range325 Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. 8.5% 75.0% 12

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.