Lane

In Top, Gangplank wins 52.9% of the 34 games played against Teemo on this patch. The matchup favours Gangplank.

Most played lane for this pair: Top.

Who wins

Gangplank 52.9% Adjusted: 51.7% Own average: 50.6% Difference: +1.1
+2.5 Matchup edge Games: 34
Teemo 47.1% Adjusted: 49.3% Own average: 51.3% Difference: -1.9

Laning phase

Every number below is shown from Gangplank's side: positive means Gangplank is ahead.

Gangplank Games
Gold difference at 15 min +1404 6
XP difference at 15 min +1329 6
CS difference at 15 min +21.5 6
Kills minus deaths at 15 min +1.00 6
Gold difference at the end +1345 34
CS difference at the end +1.6 34
Solo kill difference +0.59 34
Turret plate difference +0.38 34
Level lead +0.21 34
Average game length (minutes) 28.5 34

Gangplank build

Full Gangplank build

Builds are not measured per opponent yet: this is what Gangplank builds on patch 26.19 against every opponent.

Runes

51.0% 1054
51.2% 303
48.6% 107

Summoner Spells

50.5% 1704
50.8% 305

Items

Essence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.50.6% 1978
The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.52.8% 951
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.53.0% 787
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 55.7% 783
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.51.9% 655
Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.52.7% 607

Skill Order

Q Parrrley Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. W Remove Scurvy Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. E Powder Keg Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. R Cannon Barrage Cannon Barrage R Cost100 Cooldown160/140/120 Gangplank signals his ship to bombard an area, slowing and damaging enemies.

Max priority

Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed.› Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.› Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. 95.7% 53.2% 154
Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.› Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed.› Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. 4.3% 28.6% 7

First 5 points

Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 47.5% 51.5% 66
Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 26.6% 43.2% 37
Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 25.9% 47.2% 36

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.