Fizz Fiora

Fizz vs Fiora, Support

SUP Patch 26.18
See this matchup from Fiora's side Counters All champion stats
Lane

These two champions have not met often enough in this lane on the current patch.

Fizz build

Full Fizz build

Builds are not measured per opponent yet: this is what Fizz builds on patch 26.18 against every opponent.

Runes

50.1% 431
54.4% 263
57.1% 49

Summoner Spells

51.4% 738
55.6% 72

Items

Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.50.0% 4
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.33.3% 3
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 33.3% 3
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.33.3% 3
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.50.0% 2
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.50.0% 2

Skill Order

Q Urchin Strike Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. W Seastone Trident Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. E Playful / Trickster Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. R Chum the Waters Chum the Waters R Cost100 Cooldown120/100/80 Range1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Max priority

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 84.3% 53.5% 43
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 11.8% 33.3% 6

First 5 points

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 74.0% 56.8% 37
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 16.0% 50.0% 8
Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 10.0% 40.0% 5