Lane

In Top, Fiora wins 100.0% of the 1 games played against Wukong on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 1 games on this patch, so these numbers can still move.

Who wins

Fiora 100.0% Adjusted: 45.7% Own average: 44.3% Difference: +1.4
+0.4 Matchup edge Games: 1
Wukong 0.0% Adjusted: 36.6% Own average: 37.5% Difference: -0.9

Laning phase

Every number below is shown from Fiora's side: positive means Fiora is ahead.

Fiora Games
Gold difference at 15 min -67 1
XP difference at 15 min -882 1
CS difference at 15 min +1.0 1
Kills minus deaths at 15 min 0.00 1
Gold difference at the end -1031 1
CS difference at the end -8.0 1
Solo kill difference -1.00 1
Turret plate difference +1.00 1
Level lead -1.00 1
Average game length (minutes) 25.8 1

Fiora build

Full Fiora build

Builds are not measured per opponent yet: this is what Fiora builds on patch 26.18 against every opponent.

Runes

45.8% 24
60.0% 15
50.0% 12

Summoner Spells

45.6% 90
30.0% 10

Items

Ravenous HydraRavenous Hydra 3300 +65 Attack Damage+15 Ability Haste+12% Life Steal CleaveAttacks deal physical damage to nearby enemies.Ravenous CrescentDeal physical damage to enemies around you.Your Life Steal applies to this damage.41.5% 106
Trinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.43.1% 58
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.46.6% 58
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.46.7% 45
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 38.9% 18
Endless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.46.7% 15

Skill Order

Q Lunge Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. W Riposte Riposte W Cost50 Cooldown24/22/20/18/16 Range750 Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. E Bladework Bladework E Cost40 Cooldown11/10/9/8/7 Range425 Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. R Grand Challenge Grand Challenge R Cost100 Cooldown110/90/70 Range500 Fiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.

Max priority

Lunge Q Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. Bladework E Bladework E Cost40 Cooldown11/10/9/8/7 Range425 Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. Riposte W Riposte W Cost50 Cooldown24/22/20/18/16 Range750 Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. 100.0% 57.1% 7

First 5 points

Lunge Q Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. Riposte W Riposte W Cost50 Cooldown24/22/20/18/16 Range750 Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. Bladework E Bladework E Cost40 Cooldown11/10/9/8/7 Range425 Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. Lunge Q Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. Lunge Q Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. 62.5% 80.0% 5
Lunge Q Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. Bladework E Bladework E Cost40 Cooldown11/10/9/8/7 Range425 Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. Riposte W Riposte W Cost50 Cooldown24/22/20/18/16 Range750 Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. Lunge Q Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. Lunge Q Lunge Q Cost20 Cooldown13/11.25/9.5/7.75/6 Range400 Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. 37.5% 0.0% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.