Lane
100.0% Win Rate
0.1% Pick Rate
1.9% Ban Rate
4.25 KDA
6.1 CS/min
439.6 Gold/min
976.7 DMG/min
1 Games

Rune Page

45.0% 20 champions
Domination
Electrocute 93.5% 48.3% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate93.5% Win Rate48.3% 29 games
Dark Harvest 0.0% 0.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 3.4% 100.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate3.4% Win Rate100.0% 1 games
Sudden Impact 96.6% 46.4% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate96.6% Win Rate46.4% 28 games
Tracking
Sixth Sense 20.7% 66.7% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate20.7% Win Rate66.7% 6 games
Grisly Mementos 72.4% 42.9% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate72.4% Win Rate42.9% 21 games
Deep Ward 6.9% 50.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate6.9% Win Rate50.0% 2 games
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 89.7% 46.2% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate89.7% Win Rate46.2% 26 games
Ultimate Hunter 10.3% 66.7% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate10.3% Win Rate66.7% 3 games
Sorcery
Artifact
Axiom Arcanist 55.0% 45.5% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate55.0% Win Rate45.5% 11 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 0.0% 0.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 50.0% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate50.0% Win Rate50.0% 10 games
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 95.0% 42.1% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate95.0% Win Rate42.1% 19 games
Stat Shards
Offense
Adaptive Force 100.0% 48.3% Adaptive Force Offense +9 Adaptive Force Pick Rate100.0% Win Rate48.3% 29 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 96.6% 46.4% Adaptive Force Flex +9 Adaptive Force Pick Rate96.6% Win Rate46.4% 28 games
Move Speed 3.4% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate3.4% Win Rate100.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 55.2% 56.2% Health Defense +65 Health Pick Rate55.2% Win Rate56.2% 16 games
Tenacity and Slow Resist 3.4% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.4% Win Rate100.0% 1 games
Health Scaling 41.4% 33.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate41.4% Win Rate33.3% 12 games