Dr. Mundo Fiddlesticks

Dr. Mundo vs Fiddlesticks

JNG Patch 26.19
See this matchup from Fiddlesticks's side Counters All champion stats
Lane

In Jungle, Dr. Mundo wins 100.0% of the 4 games played against Fiddlesticks on this patch. The matchup favours Dr. Mundo.

Most played lane for this pair: Jungle. Only 4 games on this patch, so these numbers can still move.

Who wins

Dr. Mundo 100.0% Adjusted: 53.0% Own average: 48.3% Difference: +4.7
+3.6 Matchup edge Games: 4
Fiddlesticks 0.0% Adjusted: 43.8% Own average: 48.1% Difference: -4.4

Laning phase

Every number below is shown from Dr. Mundo's side: positive means Dr. Mundo is ahead.

Dr. Mundo Games
Gold difference at 15 min -1708 1
XP difference at 15 min -122 1
CS difference at 15 min -8.0 1
Kills minus deaths at 15 min -1.00 1
Gold difference at the end +2692 4
CS difference at the end +83.5 4
Solo kill difference +0.75 4
Turret plate difference +9.50 4
Level lead +3.50 4
Average game length (minutes) 27.5 4

Dr. Mundo build

Full Dr. Mundo build

Builds are not measured per opponent yet: this is what Dr. Mundo builds on patch 26.19 against every opponent.

Runes

50.1% 976
48.0% 173
52.7% 131

Summoner Spells

48.3% 578
52.3% 451

Items

HeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.50.8% 1214
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).51.3% 929
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.54.4% 678
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.56.1% 437
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.45.5% 374
Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.59.2% 262

Skill Order

Q Infected Bonesaw Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. W Heart Zapper Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. E Blunt Force Trauma Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. R Maximum Dosage Maximum Dosage R Cooldown120 Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

Max priority

Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.› Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.› Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 79.6% 58.1% 74
Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.› Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.› Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 18.3% 41.2% 17

First 5 points

Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 64.5% 53.3% 60
Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 28.0% 53.8% 26
Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 7.5% 57.1% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.