Lane

In Jungle, Diana wins 25.0% of the 4 games played against Fiddlesticks on this patch. The matchup favours Fiddlesticks.

Most played lane for this pair: Jungle. Only 4 games on this patch, so these numbers can still move.

Who wins

Diana 25.0% Adjusted: 49.1% Own average: 51.5% Difference: -2.4
-1.3 Matchup edge Games: 4
Fiddlesticks 75.0% Adjusted: 53.7% Own average: 51.5% Difference: +2.1

Laning phase

Every number below is shown from Diana's side: positive means Diana is ahead.

Diana Games
Gold difference at the end +828 4
CS difference at the end +9.2 4
Solo kill difference +0.25 4
Turret plate difference +0.25 4
Level lead +0.25 4
Average game length (minutes) 26.2 4

Diana build

Full Diana build

Builds are not measured per opponent yet: this is what Diana builds on patch 26.19 against every opponent.

Runes

50.5% 99
56.4% 55
55.1% 49

Summoner Spells

51.5% 136
53.1% 130

Items

Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.52.5% 139
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.55.3% 103
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 49.5% 103
Dusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.58.8% 102
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.54.5% 101
RiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.56.4% 78

Skill Order

Q Crescent Strike Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. W Pale Cascade Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. E Lunar Rush Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. R Moonfall Moonfall R Cost100 Cooldown100/90/80 Range475 Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Max priority

Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.› Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.› Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. 90.5% 78.9% 19

First 5 points

Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 52.2% 66.7% 12
Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 34.8% 100.0% 8
Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 13.0% 66.7% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.