Lane
50.0% Win Rate
0.5% Pick Rate
0.2% Ban Rate
2.15 KDA
8.1 CS/min
471.5 Gold/min
1033.6 DMG/min
60 Games

Rune Page

49.5% 291 champions
Precision
Press the Attack 1.1% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate1.1% Win Rate0.0% 4 games
Lethal Tempo 0.5% 100.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.5% Win Rate100.0% 2 games
Fleet Footwork 4.1% 46.7% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate4.1% Win Rate46.7% 15 games
Conqueror 85.2% 49.4% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate85.2% Win Rate49.4% 312 games
Heroism
Absorb Life 1.0% 33.3% Absorb Life Heroism Killing a target heals you. Pick Rate1.0% Win Rate33.3% 3 games
Triumph 8.7% 59.3% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate8.7% Win Rate59.3% 27 games
Presence of Mind 90.4% 48.6% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate90.4% Win Rate48.6% 282 games
Legend
Legend: Alacrity 67.9% 48.1% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate67.9% Win Rate48.1% 212 games
Legend: Haste 0.3% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.3% Win Rate0.0% 1 games
Legend: Bloodline 31.7% 52.5% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate31.7% Win Rate52.5% 99 games
Combat
Coup de Grace 1.9% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.9% Win Rate50.0% 6 games
Cut Down 96.2% 49.3% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate96.2% Win Rate49.3% 300 games
Last Stand 1.9% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate1.9% Win Rate50.0% 6 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 3.1% 88.9% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate3.1% Win Rate88.9% 9 games
Cash Back 84.2% 47.8% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate84.2% Win Rate47.8% 245 games
Tomorrow
Triple Tonic 69.4% 51.5% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate69.4% Win Rate51.5% 202 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 3.1% 33.3% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate3.1% Win Rate33.3% 9 games
Beyond
Cosmic Insight 21.3% 41.9% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate21.3% Win Rate41.9% 62 games
Approach Velocity 0.0% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades 18.9% 54.5% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate18.9% Win Rate54.5% 55 games
Stat Shards
Offense
Adaptive Force 5.1% 37.5% Adaptive Force Offense +9 Adaptive Force Pick Rate5.1% Win Rate37.5% 16 games
Attack Speed 94.9% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate94.9% Win Rate50.0% 296 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.4% 49.0% Adaptive Force Flex +9 Adaptive Force Pick Rate99.4% Win Rate49.0% 310 games
Move Speed 0.6% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.6% Win Rate100.0% 2 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 87.2% 50.0% Health Defense +65 Health Pick Rate87.2% Win Rate50.0% 272 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 12.8% 45.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate12.8% Win Rate45.0% 40 games

Skill Order

Q Phosphorus Bomb Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. W Valkyrie Valkyrie W Cost80/85/90/95/100 Cooldown20/18/16/14/12 Range600 Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. E Gatling Gun Gatling Gun E Cost50/55/60/65/70 Cooldown12 Range600 Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist. R Missile Barrage Missile Barrage R Cost35 Cooldown2 Range1225 Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

Max priority

Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. Gatling Gun E Gatling Gun E Cost50/55/60/65/70 Cooldown12 Range600 Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist. Valkyrie W Valkyrie W Cost80/85/90/95/100 Cooldown20/18/16/14/12 Range600 Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. 96.2% 32.0% 25

First 5 points

Gatling Gun E Gatling Gun E Cost50/55/60/65/70 Cooldown12 Range600 Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. Valkyrie W Valkyrie W Cost80/85/90/95/100 Cooldown20/18/16/14/12 Range600 Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. 46.2% 25.0% 12
Gatling Gun E Gatling Gun E Cost50/55/60/65/70 Cooldown12 Range600 Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist. Valkyrie W Valkyrie W Cost80/85/90/95/100 Cooldown20/18/16/14/12 Range600 Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. 30.8% 50.0% 8
Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. Gatling Gun E Gatling Gun E Cost50/55/60/65/70 Cooldown12 Range600 Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist. Valkyrie W Valkyrie W Cost80/85/90/95/100 Cooldown20/18/16/14/12 Range600 Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. Phosphorus Bomb Q Phosphorus Bomb Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. 23.1% 16.7% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 2 games order not measured
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver 0.0% 1 games
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 2 games order not measured
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver 0.0% 1 games
2nd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 2 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 0.0% 2 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 0.0% 1 games
3rd ItemMortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Mortal Reminder
Later Items situational, after the core
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.0.0% 1

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