Lane

In Top, Camille wins 60.0% of the 30 games played against Sett on this patch. The matchup favours Camille.

Most played lane for this pair: Top.

Who wins

Camille 60.0% Adjusted: 56.1% Own average: 53.3% Difference: +2.9
+2.6 Matchup edge Games: 30
Sett 40.0% Adjusted: 45.9% Own average: 50.3% Difference: -4.4

Laning phase

Every number below is shown from Camille's side: positive means Camille is ahead.

Camille Games
Gold difference at 15 min -1314 3
XP difference at 15 min -1186 3
CS difference at 15 min -25.3 3
Kills minus deaths at 15 min -0.33 3
Gold difference at the end +241 30
CS difference at the end -0.1 30
Solo kill difference +0.27 30
Turret plate difference +1.07 30
Level lead +0.07 30
Average game length (minutes) 28.0 30

Camille build

Full Camille build

Builds are not measured per opponent yet: this is what Camille builds on patch 26.18 against every opponent.

Runes

53.5% 791
40.7% 445
49.5% 111

Summoner Spells

47.5% 1079
55.8% 308

Items

Trinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.53.1% 1124
Ravenous HydraRavenous Hydra 3300 +65 Attack Damage+15 Ability Haste+12% Life Steal CleaveAttacks deal physical damage to nearby enemies.Ravenous CrescentDeal physical damage to enemies around you.Your Life Steal applies to this damage.55.2% 862
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.52.6% 742
BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.41.9% 394
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 49.0% 394
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.52.9% 293

Skill Order

Q Precision Protocol Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. W Tactical Sweep Tactical Sweep W Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range610 Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille. E Hookshot Hookshot E Cost70 Cooldown16/15/14/13/12 Range800 Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing. R The Hextech Ultimatum The Hextech Ultimatum R Cost100 Cooldown140/115/90 Range475 Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.

Max priority

Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Hookshot E Hookshot E Cost70 Cooldown16/15/14/13/12 Range800 Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing. Tactical Sweep W Tactical Sweep W Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range610 Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille. 97.2% 53.6% 69

First 5 points

Tactical Sweep W Tactical Sweep W Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range610 Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Hookshot E Hookshot E Cost70 Cooldown16/15/14/13/12 Range800 Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. 47.7% 41.9% 31
Hookshot E Hookshot E Cost70 Cooldown16/15/14/13/12 Range800 Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Tactical Sweep W Tactical Sweep W Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range610 Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. 26.2% 23.5% 17
Tactical Sweep W Tactical Sweep W Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range610 Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille. Hookshot E Hookshot E Cost70 Cooldown16/15/14/13/12 Range800 Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Precision Protocol Q Precision Protocol Q Cost25 Cooldown9/8/7/6/5 Range325 Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. 26.2% 58.8% 17

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.