Lane
0.0% Win Rate
0.0% Pick Rate
2.8% Ban Rate
1.25 KDA
4.5 CS/min
264.4 Gold/min
503.4 DMG/min
1 Games

Rune Page

50.7% 270 champions
Domination
Electrocute 93.6% 50.1% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate93.6% Win Rate50.1% 425 games
Dark Harvest 0.0% 0.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 95.1% 50.7% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate95.1% Win Rate50.7% 404 games
Taste of Blood 4.0% 35.3% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate4.0% Win Rate35.3% 17 games
Sudden Impact 0.9% 50.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate0.9% Win Rate50.0% 4 games
Tracking
Sixth Sense 1.4% 83.3% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate1.4% Win Rate83.3% 6 games
Grisly Mementos 2.6% 18.2% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate2.6% Win Rate18.2% 11 games
Deep Ward 96.0% 50.5% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate96.0% Win Rate50.5% 408 games
Hunter
Treasure Hunter 46.4% 50.3% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate46.4% Win Rate50.3% 197 games
Relentless Hunter 47.3% 49.8% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate47.3% Win Rate49.8% 201 games
Ultimate Hunter 6.4% 51.9% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate6.4% Win Rate51.9% 27 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 95.9% 50.6% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate95.9% Win Rate50.6% 259 games
Cash Back 1.9% 40.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate1.9% Win Rate40.0% 5 games
Tomorrow
Triple Tonic 0.4% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate0.4% Win Rate0.0% 1 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 4.8% 53.8% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate4.8% Win Rate53.8% 13 games
Beyond
Cosmic Insight 51.1% 50.7% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate51.1% Win Rate50.7% 138 games
Approach Velocity 0.7% 100.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.7% Win Rate100.0% 2 games
Jack Of All Trades 45.2% 50.8% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate45.2% Win Rate50.8% 122 games
Stat Shards
Offense
Adaptive Force 4.7% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate4.7% Win Rate50.0% 20 games
Attack Speed 92.9% 50.4% Attack Speed Offense +10% Attack Speed Pick Rate92.9% Win Rate50.4% 395 games
Ability Haste 2.4% 40.0% Ability Haste Offense +8 Ability Haste Pick Rate2.4% Win Rate40.0% 10 games
Flex
Adaptive Force 23.3% 49.5% Adaptive Force Flex +9 Adaptive Force Pick Rate23.3% Win Rate49.5% 99 games
Move Speed 72.9% 51.3% Move Speed Flex +2.5% Move Speed Pick Rate72.9% Win Rate51.3% 310 games
Health Scaling 3.8% 31.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.8% Win Rate31.2% 16 games
Defense
Health 59.1% 49.8% Health Defense +65 Health Pick Rate59.1% Win Rate49.8% 251 games
Tenacity and Slow Resist 1.6% 28.6% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.6% Win Rate28.6% 7 games
Health Scaling 39.3% 51.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate39.3% Win Rate51.5% 167 games

Skill Order

Q Cosmic Binding Cosmic Binding Q Cost60 Cooldown11/10/9/8/7 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. W Caretaker's Shrine Caretaker's Shrine W Cost70 Range800 Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it. E Magical Journey Magical Journey E Cost30 Cooldown22/20.5/19/17.5/16 Range900 Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. R Tempered Fate Tempered Fate R Cost100 Cooldown110/95/80 Range3400 Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Max priority

Cosmic Binding Q Cosmic Binding Q Cost60 Cooldown11/10/9/8/7 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.› Caretaker's Shrine W Caretaker's Shrine W Cost70 Range800 Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.› Magical Journey E Magical Journey E Cost30 Cooldown22/20.5/19/17.5/16 Range900 Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. 96.6% 71.4% 28

First 5 points

Cosmic Binding Q Cosmic Binding Q Cost60 Cooldown11/10/9/8/7 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. Caretaker's Shrine W Caretaker's Shrine W Cost70 Range800 Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it. Magical Journey E Magical Journey E Cost30 Cooldown22/20.5/19/17.5/16 Range900 Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. Cosmic Binding Q Cosmic Binding Q Cost60 Cooldown11/10/9/8/7 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. Cosmic Binding Q Cosmic Binding Q Cost60 Cooldown11/10/9/8/7 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. 93.3% 54.8% 42

Build Order

Percentages are the win rate of players who bought that item.
1st ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
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2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
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3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes
1st ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
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2nd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
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3rd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow
1st ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
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2nd ItemForce of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature
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3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern