Aurora Zed

Aurora vs Zed, Support

SUP Patch 26.18
See this matchup from Zed's side Counters All champion stats
Lane

These two champions have not met often enough in this lane on the current patch.

Aurora build

Full Aurora build

Builds are not measured per opponent yet: this is what Aurora builds on patch 26.18 against every opponent.

Runes

49.4% 387
39.0% 82
35.0% 20

Summoner Spells

48.2% 282
45.7% 230

Items

Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 50.0% 2
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.50.0% 2
Cosmic DriveCosmic Drive 3000 +70 Ability Power+350 Health+25 Ability Haste+4% Move Speed SpelldanceDealing magic or true damage to champions grants Move Speed for 4 seconds.0.0% 1
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.100.0% 1
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.100.0% 1
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.0.0% 1

Skill Order

Q Twofold Hex Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. W Across the Veil Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. E The Weirding The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. R Between Worlds Between Worlds R Cost100 Cooldown140/120/100 Range250 Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Max priority

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. 100.0% 45.7% 35

First 5 points

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. 75.0% 40.7% 27
Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. 22.2% 62.5% 8

Other Aurora matchups