Aurelion Sol Wukong

Aurelion Sol vs Wukong

TOP Patch 26.18
See this matchup from Wukong's side Counters All champion stats
Lane

In Top, Aurelion Sol wins 100.0% of the 1 games played against Wukong on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 1 games on this patch, so these numbers can still move.

Who wins

Aurelion Sol 100.0% Adjusted: 61.4% Own average: 60.5% Difference: +1.0
+0.5 Matchup edge Games: 1
Wukong 0.0% Adjusted: 48.3% Own average: 49.5% Difference: -1.2

Laning phase

Every number below is shown from Aurelion Sol's side: positive means Aurelion Sol is ahead.

Aurelion Sol Games
Gold difference at the end -2929 1
CS difference at the end +2.0 1
Solo kill difference 0.00 1
Turret plate difference -11.00 1
Level lead -2.00 1
Average game length (minutes) 27.4 1

Aurelion Sol build

Full Aurelion Sol build

Builds are not measured per opponent yet: this is what Aurelion Sol builds on patch 26.18 against every opponent.

Runes

51.7% 319
52.0% 296
50.0% 132

Summoner Spells

50.6% 630
52.8% 108

Items

Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.51.9% 800
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.53.5% 579
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.53.3% 360
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 53.8% 325
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.56.2% 210
Bloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).55.8% 197

Skill Order

Q Breath of Light Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. W Astral Flight Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. E Singularity Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. R Falling Star / The Skies Descend Falling Star / The Skies Descend R Cost100 Cooldown120/110/100 Range1250 Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

Max priority

Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. 55.9% 63.6% 33
Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. 44.1% 46.2% 26

First 5 points

Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. 35.4% 56.5% 23
Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. 33.8% 45.5% 22
Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. 30.8% 60.0% 20

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.