Aurelion Sol Fizz

Aurelion Sol vs Fizz

MID Patch 26.19
See this matchup from Fizz's side Counters All champion stats
Lane

In Mid, Aurelion Sol wins 100.0% of the 1 games played against Fizz on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Mid. Only 1 games on this patch, so these numbers can still move.

Who wins

Aurelion Sol 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2
+0.5 Matchup edge Games: 1
Fizz 0.0% Adjusted: 57.4% Own average: 58.8% Difference: -1.4

Laning phase

Every number below is shown from Aurelion Sol's side: positive means Aurelion Sol is ahead.

Aurelion Sol Games
Gold difference at the end +391 1
CS difference at the end +49.0 1
Solo kill difference -6.00 1
Turret plate difference +3.00 1
Level lead 0.00 1
Average game length (minutes) 29.2 1

Aurelion Sol build

Full Aurelion Sol build

Builds are not measured per opponent yet: this is what Aurelion Sol builds on patch 26.19 against every opponent.

Runes

58.3% 36
50.0% 16
58.3% 12

Summoner Spells

48.0% 50
55.6% 18

Items

Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.52.0% 75
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.58.5% 53
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 66.7% 24
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.52.2% 23
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.68.4% 19
Bloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).68.4% 19

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.