Lane
50.0% Win Rate
0.0% Pick Rate
0.7% Ban Rate
2.53 KDA
1.1 CS/min
271.5 Gold/min
617.7 DMG/min
2 Games

Rune Page

56.4% 110 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 23.4% 50.9% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate23.4% Win Rate50.9% 57 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 73.0% 52.2% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate73.0% Win Rate52.2% 178 games
Artifact
Axiom Arcanist 2.8% 60.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate2.8% Win Rate60.0% 5 games
Manaflow Band 96.6% 51.7% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate96.6% Win Rate51.7% 172 games
Nimbus Cloak 0.6% 100.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.6% Win Rate100.0% 1 games
Excellence
Transcendence 11.2% 45.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate11.2% Win Rate45.0% 20 games
Celerity 1.7% 66.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.7% Win Rate66.7% 3 games
Absolute Focus 87.1% 52.9% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate87.1% Win Rate52.9% 155 games
Power
Scorch 77.5% 53.6% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate77.5% Win Rate53.6% 138 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 22.5% 47.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate22.5% Win Rate47.5% 40 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.9% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.9% Win Rate0.0% 1 games
Presence of Mind 94.5% 55.8% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate94.5% Win Rate55.8% 104 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 6.4% 71.4% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate6.4% Win Rate71.4% 7 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 4.5% 20.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.5% Win Rate20.0% 5 games
Cut Down 93.6% 58.3% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate93.6% Win Rate58.3% 103 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 96.6% 53.5% Adaptive Force Offense +9 Adaptive Force Pick Rate96.6% Win Rate53.5% 172 games
Attack Speed 0.6% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate0.6% Win Rate0.0% 1 games
Ability Haste 2.8% 20.0% Ability Haste Offense +8 Ability Haste Pick Rate2.8% Win Rate20.0% 5 games
Flex
Adaptive Force 87.1% 51.6% Adaptive Force Flex +9 Adaptive Force Pick Rate87.1% Win Rate51.6% 155 games
Move Speed 6.2% 72.7% Move Speed Flex +2.5% Move Speed Pick Rate6.2% Win Rate72.7% 11 games
Health Scaling 6.7% 41.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate6.7% Win Rate41.7% 12 games
Defense
Health 20.8% 45.9% Health Defense +65 Health Pick Rate20.8% Win Rate45.9% 37 games
Tenacity and Slow Resist 2.8% 40.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.8% Win Rate40.0% 5 games
Health Scaling 76.4% 54.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate76.4% Win Rate54.4% 136 games

Skill Order

Q Breath of Light Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. W Astral Flight Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. E Singularity Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. R Falling Star / The Skies Descend Falling Star / The Skies Descend R Cost100 Cooldown120/110/100 Range1250 Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

Max priority

Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. 52.9% 77.8% 9
Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. 47.1% 50.0% 8

First 5 points

Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. 44.4% 62.5% 8
Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. 38.9% 71.4% 7
Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Astral Flight W Astral Flight W Cost50/55/60/65/70 Cooldown22/20/18/16/14 Range1500 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. Singularity E Singularity E Cost90 Cooldown12 Range750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Breath of Light Q Breath of Light Q Cost30/35/40/45/50 Cooldown3 Range750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. 16.7% 100.0% 3

Build Order

Percentages are the win rate of players who bought that item.
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass