Lane

In Support, Amumu wins 0.0% of the 1 games played against Thresh on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Amumu 0.0% Adjusted: 32.5% Own average: 33.3% Difference: -0.8
-0.6 Matchup edge Games: 1
Thresh 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2

Laning phase

Every number below is shown from Amumu's side: positive means Amumu is ahead.

Amumu Games
Gold difference at the end -1834 1
CS difference at the end -1.0 1
Solo kill difference 0.00 1
Turret plate difference -12.00 1
Level lead +1.00 1
Average game length (minutes) 23.8 1

Amumu build

Full Amumu build

Builds are not measured per opponent yet: this is what Amumu builds on patch 26.19 against every opponent.

Runes

55.6% 18
42.9% 14
33.3% 3

Summoner Spells

57.7% 26
36.4% 11

Items

Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.59.1% 22
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.38.9% 18
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.60.0% 15
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 64.3% 14
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.33.3% 12
Zeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.41.7% 12

Skill Order

Q Bandage Toss Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. W Despair Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. E Tantrum Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. R Curse of the Sad Mummy Curse of the Sad Mummy R Cost100/150/200 Cooldown150/125/100 Range550 Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.

Max priority

Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.› Bandage Toss Q Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.› Despair W Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. 100.0% 50.0% 4

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.