Viktor

Viktor

Arena Tier List Patch 26.17
Build & Stats

Augments taken with Viktor

1 Spellwake SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 2.50 75.0% 24 5.5%+0.46
2 It's Killing Time It's Killing TimeIt's Killing Time After casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends. 2.73 66.7% 15 3.4%+0.20
3 Augmented Power Augmented Power 2.83 66.7% 12 2.8%+0.06
4 Gamba Anvil Gamba AnvilGamba Anvil Gain +1000 gold and reduce the price of all anvils. Prismatic Anvils: -1500 gold Legendary Anvils: -750 gold Stat Anvils: -250 gold Items acquired from anvils resell for -500 gold less. 2.92 58.3% 12 2.8%+0.11
5 From Beginning to End From Beginning to EndFrom Beginning to End Gain the First Strike and Dark Harvest Keystone Runes. 2.93 60.0% 15 3.4%+0.37
6 Jeweled Gauntlet Jeweled Gauntlet 2.98 67.5% 40 9.2%+0.12
7 Transmute: Prismatic Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.00 73.3% 15 3.4%+0.18
8 Big Brain Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 3.12 56.2% 32 7.3%-0.04
9 Bravest of the Brave Bravest of the BraveBravest of the Brave Increase future augment offerings by 1 tier. If the augments were already Prismatic tier, gain a bonus 750 gold. 3.25 50.0% 16 3.7%+0.34
10 Eureka EurekaEureka Gain Ability Haste equal to 20% Ability Power. 3.28 58.3% 36 8.3%-0.08
11 Doomsayer DoomsayerDoomsayer Hitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power. 3.29 57.1% 14 3.2%+0.06
12 ADAPt ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.29 50.0% 24 5.5%-0.09
13 Infernal Conduit Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 3.32 61.8% 34 7.8%-0.14
14 Giant Slayer Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.46 46.2% 13 3.0%-0.27
15 Magic Missile Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.51 56.8% 37 8.5%-0.16
16 Phenomenal Evil Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 3.59 44.4% 27 6.2%-0.02
17 Witchful Thinking Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.65 38.7% 31 7.1%-0.17
18 Quest: Wooglet's Witchcap Quest: Wooglet's WitchcapQuest: Wooglet's Witchcap Immediate: Gain Needlessly Large Rod. Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass. Reward: Gain Wooglet's Witchcap. 3.74 52.6% 19 4.4%-0.08
19 Marksmage MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.80 40.0% 20 4.6%-0.31

Items taken with Viktor

1 Lich Bane Lich BaneLich Bane 2500 80 Ability Power · 10% Move Speed · 20 Ability Haste · Spellblade (0s) · After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. 2.36 72.7% 11 1.4%+0.51
2 Morellonomicon MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.72 77.8% 18 2.3%+0.09
3 Blackfire Torch Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 2.73 68.2% 22 2.8%+0.29
4 Night Harvester Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 2.76 71.1% 38 4.8%+0.35
5 Seraph's Embrace Seraph's EmbraceSeraph's Embrace 2500 60 Ability Power · 1200 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 4% bonus Mana. (0). · Lifeline · Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s). 2.79 64.3% 14 1.8%+0.08
6 Zhonya's Hourglass Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 2.92 69.2% 13 1.6%+0.07
7 Pyromancer's Cloak Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.00 64.7% 34 4.3%+0.12
8 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.22 56.5% 23 2.9%-0.12
9 Wooglet's Witchcap Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.23 57.7% 26 3.3%-0.08
10 Runecarver RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.28 56.6% 53 6.7%+0.07
11 Void Staff Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 3.31 47.2% 36 4.6%-0.37
12 Detonation Orb Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.32 55.3% 38 4.8%-0.02
13 Ionian Boots of Lucidity Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.33 61.1% 18 2.3%+0.43
14 Rabadon's Deathcap Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.44 49.5% 101 12.8%-0.25
15 Innervating Locket Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.47 46.7% 15 1.9%-0.18
16 Liandry's Anguish Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.51 50.7% 75 9.5%-0.22
17 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.53 40.0% 15 1.9%-0.26
18 Shadowflame ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.73 43.1% 51 6.5%-0.43
19 Rod of Ages Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.78 33.3% 9 1.1%-0.22
20 Demonic Embrace Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.86 38.1% 21 2.7%-0.41
21 Crown of the Shattered Queen Crown of the Shattered QueenCrown of the Shattered Queen 2750 85 Ability Power · 350 Health · 600 Mana · 25 Ability Haste · Safeguard · You are Safeguarded, reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). · Item Cooldown is restarted when damage is taken from champions. 3.86 50.0% 14 1.8%-0.28
22 Everfrost EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.91 43.5% 23 2.9%-0.33
23 Luden's Echo Luden's EchoLuden's Echo 2500 85 Ability Power · 600 Mana · 25 Ability Haste · Echo · Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. 3.97 33.3% 30 3.8%-0.36
24 Sorcerer's Shoes Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.05 33.7% 92 11.6%-0.12

Patch 26.17