
Zac Patch Verlauf
Die Namen der Werte stammen aus den Spieldateien und werden auf Englisch angezeigt.
Alle Champion-Statistiken Konter Duos Profi-BuildsJede Zahl, die sich für Zac geändert hat, Patch für Patch. Die Werte stammen aus den Spieldaten, es sind also die Zahlen, mit denen das Spiel wirklich rechnet.
26.15
BuffGrundwerte
- Armor per level 4.7 5.2
26.4
NerfR Hopsen wir los!
- Base Damage Bounce 140/210/280 120/190/260
14.23
NerfQ Dehnschlag
- Damage Tooltip 0.04 0.03
14.13
NerfP Zellteilung
- Heal Percent 500% - 500% 4% - 8%
14.5
NerfW Instabile Materie
- Base Damage 35/50/65/80/95 40/50/60/70/80
14.4
BuffR Hopsen wir los!
- Passive Healing Tooltip 0.05/0.06/0.07 0.06/0.07/0.08
14.2
BuffP Zellteilung
- Heal Percent 4 - 4 5 - 5
E Elastische Schleuder
- Cooldown 24/21/18/15/12 22/19/16/13/10
R Hopsen wir los!
- Cooldown 130/115/100 120/105/90
13.4
NerfW Instabile Materie
- AP Ratio To Percent Damage 0.04 0.03
E Elastische Schleuder
- Damage 0.9 0.8
12.23
BuffQ Dehnschlag
- Damage Tooltip 0.025 0.04
- Cooldown 15/13.5/12/10.5/9 14/12.5/11/9.5/8
R Hopsen wir los!
- Additional Chunk Healing 0.75/1.5/2.25 1/2/3
- Passive Healing Tooltip 0.0475/0.055/0.0625 0.05/0.06/0.07
12.10
Grundwerte
- Armor per level 3.5 4.7
- Base health 615 685
- Health per level 95 109
- Magic resist per level 1.25 2.05
R Hopsen wir los!
- Additional Chunk Healing 1/2/3 0.75/1.5/2.25
- Passive Healing Tooltip 6/7/8 0.0475/0.055/0.0625
12.3
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
12.1
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.24
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
11.23
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.21
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
11.20
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.19
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
11.18
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.14
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
11.12
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.10
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
11.9
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.8
Grundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
W Instabile Materie
- AP Ratio To Percent Damage 0.02 0.04
- Base Damage 25/40/55/70/85 35/50/65/80/95
11.6
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.5
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25
11.4
BuffGrundwerte
- Armor per level 3.5 4.5
- Base armor 33 38
- Health per level 95 105
- Magic resist per level 1.25 1.75
11.2
NerfGrundwerte
- Armor per level 4.5 3.5
- Base armor 38 33
- Health per level 105 95
- Magic resist per level 1.75 1.25